Fortress pulse-explosion

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Toforto#2372 wrote:
. You can't just say "your build sucks"


But.. your build does suck? So yes, we can
“Freedom is what we do with what is done to us.”
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Toforto#2372 wrote:
. You can't just say "your build sucks"


My current build in Ruthless has 3.8k maximum life and I haven't died once in a Fortress, not even when my chaos resistance was scuffed or when the map had -maximum resistances.

If the unfortunate RNG happens and you get offed by some truly unavoidable explosion, I'd be sympathetic to your frustration, but Fortress pulses are the most telegraphed mechanic there is.
You can anticipate when it happens, how much damage it will deal, and you can prepare accordingly. The damage is spread around all damage types.
If your build dies from that it's your build's fault not the game's. Considering you play SC trade and it's not week 1 anymore you'd think you would have that down by now
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Dec 17, 2025, 1:49:48 PM
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If the unfortunate RNG happens and you get offed by some truly unavoidable explosion, I'd be sympathetic to your frustration, but Fortress pulses are the most telegraphed mechanic there is.
You can anticipate when it happens, how much damage it will deal, and you can prepare accordingly.




Prepare how? By spamming my life flask? There's nothing telegraphed about it. It is literally unavoidable damage, its bad design. And it should not be affected by map mods, yet it is. If it was static damage I'd never die to it. But it varies, so I died like once to it lmfao

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