Improving Delve Rewards and Endgame Scaling

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As a not so casual delver im glad i need a 2+ mirror build to make 8d an hour. when I can use the same build to make double in valdos. Why does the hardest content in the game have such poor rewards in relation to the build requirements?

Shallow delve does not need a buff. Anything post 800 does.



how did you manage to get 2mir+ build on 8d an hour? or maybe it actually makes more? ive frequently read such comments and the common part was HEAVY downplaying of the actual gains while ignoring that Delve pretty much requires no juice. all the investment is into the character - that is investment that is not perishable, again a great plus




8d/hr x 10hrs per day = 80d (we can go higher for 16hrs a day)
5days x 80d = 400d

Mirrors are 400d right now, so 10days of farm. League is being out for 11days already.

Also you farm other stuff like t17 boss fragments or valdos maps before going deep delve.

Even steve which is currently rank 1 in delve was making t17 carries for the first 4 days of the league.

You dont delve to make money, we delve because we like it. If we could only delve we would. But its not sustainable compared to other farming strategies to get the build going to be able to push deeper


PS. 8d/hr is on the high end with good fossils spawns (1000+ depth) and good lucky aul drops
Last edited by PrimeKetoth#3775 on Nov 11, 2025, 3:12:59 PM
yeah.. napkin math with LOTS ot bold assumptions kinda makes it feasible

but - how is delve NOT SUSTAINABLE? cost of 65k sulphite is like few maps and almos-free scarabs

delve needs no juice, no 4d per map, no rolling maps, buying stuff in bulk - in the 'hideout is lava' department Delve has no upkeep and almost 100% uptime

this is what delvers who want even more money try to obscure - there is no juicing. or rather there is - you juice your character to get better loot. that investment is an actual investment, not acquisition cost. it stays with you

i sure would do like some Delve changes - scaling of azurite with depth, bigger fossil/resonator stacks - sure.

but most complaints ive heard come from people geared like Chads with item editor complaining that it makes no money. seriously.

note: given that the tree prints items like crazy, low-mid end crafting is dead so the demand for mats is kinda much lower than usual. if anything, consider that - Delve profitability depends A LOT on the market for mats. this league it is rather meh, last league Azurite was easier to get from maps than from the mine.. bad streak

when i last delved (in Phrecia) i made bank from fractures - +1 spectre on top es/ar base, aggressive minion wands shit like that. i believe these - as they cannot spawn from the tree - hold value this league
up
Amen
Another addition

- Allow to port to hideout for the async trade from inside the mine
Not related to delve, but fossil usage.

One additional feedback I got is that a lot of players dont like to interact with fossil crafting due to the friction of socketing fossils in resonators.

Here is the idea:

If I have a stack of 10x socket resonators, I can pick a stack of fossils and apply to the whole stack in one click creating a stack of 10x resonators with fossils inside them

That way it would reduce the ammount of clicking required to unsplit the 10 resonators, place fossils in every single resonator then use them to craft.

Additionally would allow to stack them on inventory reducing space when storing for future use

Obs. Also add for 2,3,4 socketed resonators
Last edited by PrimeKetoth#3775 on Nov 12, 2025, 12:23:53 PM

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