Exp loss should just be a toggle in settings/character creation
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+1
[Removed by Support]
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" PoE 1 does have mechanics to avoid death. There are entire YouTube videos showing how to run solo maps and juice these maps so that death is practically impossible. And this mapping is designed solely to ensure maximum EXP per hour. Not dying in PoE1 is not difficult if you are willing to do what is necessary, which, to be honest, is not very much. In addition, all EXP is completely secured by leveling up. If EXP loss is a toggle option, then you might as well make it a toggle option to start the season and league with a level 100 character; it's exactly the same thing. "Truth, high-seated upon its rock of adamant, is alone eternal and supreme." - H. P. BLAVATSKY
"Never utter these words: 'I do not know this — therefore it is false.' " "One must study to know, know to understand, understand to judge." |
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" Not even close....XP loss on death is simply an outdated , 0 QOL...mechanic , it serves 0 purpose and only leads to frustration for losing progress and time in a NON competitive game. Casual gamers should just be able to play without penalty , and as for the 100 is special arguments, It's not I have a few 100s and I felt no joy or sense of accomplishment getting there only relief. |
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Yeah sorry.
-1 " Some people feel differently on the matter. Your opinion isn't the same as everyone else. But congrats nonetheless on the 100s. -Official Forum Dweller- -I started the hoho comment- -Exploit Early - Exploit Often- -You think Poe2 is good? Sorry, that's just the copium kicking in- -Retired POE Enjoyer- Last edited by xPiranha#4678 on Nov 20, 2025, 9:27:52 AM
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" Exactly my point. This game isn't some competitive PVP game, nor is it an e-sport. And people that care about ladders and competing play on HC SSF, SC Trade should just let people have fun however they want. Its literally the casual mode. Last edited by Toforto#2372 on Nov 20, 2025, 10:45:45 AM
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"In your opinion anyway. Let's leave the actual numbers for GGG. They know better. |
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" The ladder on SC Trade doesn't mean anything when speedrunners can do the campaign in 2 hours and the first lvl100 happens in the first 24 hours. I'm just stating facts. If you want to compete in a ladder people even care about or know the existence of, HC SSF is the only one. |
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" There is no such thing as a “casual mode” to begin with. SC Trade is the default environment the entire game is balanced around, and if you’re already struggling with what you’re calling the “casual mode,” then honestly, GGG’s stance on not tailoring balance around casual players is clearly doing its job. Because guess what they did design that so called casual mode around? Exactly, a game and its entire balance framework built with an experience penalty in mind. That’s the foundation the whole thing is tuned for. And on top of that, even SC carries its own competitive edge, league-start ladders, racing, and the economy itself all function as soft forms of PvP. That alone is another reason they will never implement some optional checkbox that lets you die without penalty. It would hand players an unfair advantage in both ladder progression and market influence. And for the same obvious reasons, they’re not going to introduce a “casual-casual mode” either, they’re not in the business of making something already in its easiest state even easier. So yes, sorry to rain on “your” fun, but this is how the game is balanced and how GGG intends to keep it. And if it feels like “others” are ruining your fun by not letting you play the game the way you want… well, those others are the developers themselves. They’re the ones who designed and balanced the game according to their intended vision, a vision that, inconvenient as it may be for you, does create a fair and unified playground for everyone else. " I think what you’re highlighting here is actually the clearest indicator that the game is already in the easiest state it has ever been, and that if anything, we should be pushing in the opposite direction. We should be asking for content to become challenging again, not smoothing it out even further just so racers can hit 100 in under 24 hours by effectively corpse-rushing their way through progression. That’s the kind of scenario nobody wants to see. Your personal preference doesn’t suddenly transform into objective truth. The points being raised about why such a toggle will never exist aren’t opinions or one player’s wish-list, they’re grounded, consistent, and fact-based reasoning. Meanwhile, insisting the game should reshape itself around your day-to-day needs? That’s the biased opinion here, not the arguments pointing out the obvious. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse Last edited by VoidWhisperer42#5989 on Nov 20, 2025, 1:12:22 PM
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Thats not why sctrade ladder is unimportant.
Its because there is no competitive integrity in stock market simulator. |
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"Just because you don't care about it doesn't mean it's without meaning. "Your opinion is not a fact. This is an actual fact. |
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