Exp loss should just be a toggle in settings/character creation

+1

[Removed by Support]
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Toforto#2372 wrote:
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Jadian#0111 wrote:
"Hard-earned EXP" wouldn't be "hard-earned" if there were no way lose it.

Never died to lava in Minecraft? Should Minecraft patch out lava being able to destroy items?


There are ways to reduce damage taken from lava in that game, you can swim in it for a few seconds and still be ok if you got good enchantments. And there's also totem of undying. And enchanted golden apple regen+extra hearts. But that's off-topic anyway.


Does PoE have any mechanics to prevent death? No. You just die to a random oneshot and your exp is lost forever, its unfair. Its my exp, the game can't just steal it like that. Other games don't have death penalties like this, so its clearly not necessary for a fun game.

And the omen doesn't completely remove exp loss, so its useless. And I ain't paying 80c to faustus to buy that thing every time lol, that's just a band-aid fix that doesn't do much.


Exp loss is unnecessary, and if it got deleted today then people would forget it ever existed in a few weeks.



PoE 1 does have mechanics to avoid death. There are entire YouTube videos showing how to run solo maps and juice these maps so that death is practically impossible. And this mapping is designed solely to ensure maximum EXP per hour. Not dying in PoE1 is not difficult if you are willing to do what is necessary, which, to be honest, is not very much.

In addition, all EXP is completely secured by leveling up.

If EXP loss is a toggle option, then you might as well make it a toggle option to start the season and league with a level 100 character; it's exactly the same thing.
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PoE 1 does have mechanics to avoid death. There are entire YouTube videos showing how to run solo maps and juice these maps so that death is practically impossible. And this mapping is designed solely to ensure maximum EXP per hour. Not dying in PoE1 is not difficult if you are willing to do what is necessary, which, to be honest, is not very much.

In addition, all EXP is completely secured by leveling up.

If EXP loss is a toggle option, then you might as well make it a toggle option to start the season and league with a level 100 character; it's exactly the same thing.


Not even close....XP loss on death is simply an outdated , 0 QOL...mechanic , it serves 0 purpose and only leads to frustration for losing progress and time in a NON competitive game. Casual gamers should just be able to play without penalty , and as for the 100 is special arguments, It's not I have a few 100s and I felt no joy or sense of accomplishment getting there only relief.
Yeah sorry.

-1


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and as for the 100 is special arguments, It's not I have a few 100s and I felt no joy or sense of accomplishment getting there only relief.


Some people feel differently on the matter. Your opinion isn't the same as everyone else. But congrats nonetheless on the 100s.
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Last edited by xPiranha#4678 on Nov 20, 2025, 9:27:52 AM
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MRX2K23#6101 wrote:
Not even close....XP loss on death is simply an outdated , 0 QOL...mechanic , it serves 0 purpose and only leads to frustration for losing progress and time in a NON competitive game. Casual gamers should just be able to play without penalty , and as for the 100 is special arguments, It's not I have a few 100s and I felt no joy or sense of accomplishment getting there only relief.


Exactly my point. This game isn't some competitive PVP game, nor is it an e-sport. And people that care about ladders and competing play on HC SSF, SC Trade should just let people have fun however they want. Its literally the casual mode.
Last edited by Toforto#2372 on Nov 20, 2025, 10:45:45 AM
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Toforto#2372 wrote:
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MRX2K23#6101 wrote:
Not even close....XP loss on death is simply an outdated , 0 QOL...mechanic , it serves 0 purpose and only leads to frustration for losing progress and time in a NON competitive game. Casual gamers should just be able to play without penalty , and as for the 100 is special arguments, It's not I have a few 100s and I felt no joy or sense of accomplishment getting there only relief.


Exactly my point. This game isn't some competitive PVP game, nor is it an e-sport. And people that care about ladders and competing play on HC SSF, SC Trade should just let people have fun however they want. Its literally the casual mode.
In your opinion anyway. Let's leave the actual numbers for GGG. They know better.
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In your opinion anyway. Let's leave the actual numbers for GGG. They know better.


The ladder on SC Trade doesn't mean anything when speedrunners can do the campaign in 2 hours and the first lvl100 happens in the first 24 hours.

I'm just stating facts. If you want to compete in a ladder people even care about or know the existence of, HC SSF is the only one.
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Toforto#2372 wrote:

Exactly my point. This game isn't some competitive PVP game, nor is it an e-sport. And people that care about ladders and competing play on HC SSF, SC Trade should just let people have fun however they want. Its literally the casual mode.


There is no such thing as a “casual mode” to begin with. SC Trade is the default environment the entire game is balanced around, and if you’re already struggling with what you’re calling the “casual mode,” then honestly, GGG’s stance on not tailoring balance around casual players is clearly doing its job.
Because guess what they did design that so called casual mode around? Exactly, a game and its entire balance framework built with an experience penalty in mind. That’s the foundation the whole thing is tuned for.

And on top of that, even SC carries its own competitive edge, league-start ladders, racing, and the economy itself all function as soft forms of PvP. That alone is another reason they will never implement some optional checkbox that lets you die without penalty. It would hand players an unfair advantage in both ladder progression and market influence. And for the same obvious reasons, they’re not going to introduce a “casual-casual mode” either, they’re not in the business of making something already in its easiest state even easier.


So yes, sorry to rain on “your” fun, but this is how the game is balanced and how GGG intends to keep it. And if it feels like “others” are ruining your fun by not letting you play the game the way you want… well, those others are the developers themselves. They’re the ones who designed and balanced the game according to their intended vision, a vision that, inconvenient as it may be for you, does create a fair and unified playground for everyone else.



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Toforto#2372 wrote:

The ladder on SC Trade doesn't mean anything when speedrunners can do the campaign in 2 hours and the first lvl100 happens in the first 24 hours.

I'm just stating facts. If you want to compete in a ladder people even care about or know the existence of, HC SSF is the only one.


I think what you’re highlighting here is actually the clearest indicator that the game is already in the easiest state it has ever been, and that if anything, we should be pushing in the opposite direction. We should be asking for content to become challenging again, not smoothing it out even further just so racers can hit 100 in under 24 hours by effectively corpse-rushing their way through progression. That’s the kind of scenario nobody wants to see.

Your personal preference doesn’t suddenly transform into objective truth. The points being raised about why such a toggle will never exist aren’t opinions or one player’s wish-list, they’re grounded, consistent, and fact-based reasoning. Meanwhile, insisting the game should reshape itself around your day-to-day needs? That’s the biased opinion here, not the arguments pointing out the obvious.
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Last edited by VoidWhisperer42#5989 on Nov 20, 2025, 1:12:22 PM
Thats not why sctrade ladder is unimportant.

Its because there is no competitive integrity in stock market simulator.
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Toforto#2372 wrote:
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In your opinion anyway. Let's leave the actual numbers for GGG. They know better.


The ladder on SC Trade doesn't mean anything when speedrunners can do the campaign in 2 hours and the first lvl100 happens in the first 24 hours.
Just because you don't care about it doesn't mean it's without meaning.

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Toforto#2372 wrote:
I'm just stating facts.
Your opinion is not a fact. This is an actual fact.

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