3.27.0d Patch Notes

Would've been nifty if you've fixed tectonic slam of cataclysm eating endurance charges for no benefit.
Or that shield throw skill that is piercing in spite of having 'does not pierce' on it.
Would be cool. Would be neat.
Fix the performance issues.

Fix the texture streaming problems, which seem more like texture suffering.
Fix the invasive shader loading that makes my SSD think it's mining cryptocurrency.
Fix the disk usage, because Path of Exile isn't a sequential read benchmark, even though it might seem like it.

Add the option to not load skins or MTX into memory. Seriously, if I'm playing solo and not in a party... why do I need to see everyone else's glitter?

No MTX Mode → cleans up unnecessary embellishments and leaves only the
playable elements.

No Other Players Mode → eliminates background noise and useless draw calls.

Static Shader Cache → reduces micro-freezes and stops the SSD from "sounding" like it has mechanical parts.(Load all shaders at the start of the game)

Strategic Mode (or "Potato of Exile") → reinterprets the render for clarity and smoothness, not for "pretty" looks. Everything's flat, everything's ugly, but a solid 100 fps and no drama.

And while we're at it, check out how the game communicates with DirectX 11, DirectX 12, and Vulkan,
because switching APIs in PoE feels like jumping into a parallel universe:
it doesn't work well in all of them… but each one has its own unique way of doing it.
WHERE IS LOOT
And nothing about the crashes and disconnects.
Thats it?
still no loot changes FIX UR GAME GGG
GIVE US OUR LOOT?????????????????????
Need more frequent divine drops!
Still not fixing loot huh?

Not sure what I expected.
where loot?

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