Campaign length: move 50% from the critical path to optional content

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I want something like LE campaign skip for future characters.


Yes, please.

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Gilcroix#3433 wrote:
Campaign is the only good part of the game , please add 50% more.

No. Thanks!
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Last edited by Jideament#2792 on Nov 26, 2025, 3:48:10 AM
prefacing the game design suggestion with being a mega casual is not a great way to make your point heard.

however ive read your post and i diagree. the campaign is only a short duration of playtime which makes up for 2/3rd of your total levelling in 24-48 hours for average players.

the other reason i disagree with you is because you probably don't have enough hours played to know what are the core problems with the game. A 24 hour grind to get into end-game is not one of them.
So, you're casual player and you want endgame fast, right?
Screw all these no-lifers who can sit and play and are the foundation of playerbase, they don't matter, right?

You have 4 months to play a league, are you sure it is not enough time for you to do all the activities you desire?

Cut out half of the game? No thanks. The campaign is part of the game, just like the endgame.
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Cut out half of the game? No thanks. The campaign is part of the game, just like the endgame.


Exactly. Would be cool if they did something to the boring zones (larger zones that have no events, like A2 Towers or A3 Machinarium), but past that it's fine.
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Evergrey#7535 wrote:
So, you're casual player and you want endgame fast, right?
Screw all these no-lifers who can sit and play and are the foundation of playerbase, they don't matter, right?

You have 4 months to play a league, are you sure it is not enough time for you to do all the activities you desire?

I understand and respect to your point and it's not illogical for me too. I'm giving my personal feedback here as an old player and this is how it feels like after thousands of characters. I really don't care someones fantasy world and their fictional characters. I don't need heroism. I need violence, speed, momentum. I need hack and slash. I need gore. But as I said, I understand the fact that other people don't want the same and that's what GGG should figure out because it's their job.

I don't want to waste 1 more minute of time on hard-scripted story stuff. I played PoE1 campaign maybe like 1000 times or more. And also I'm not a casual player.

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Evergrey#7535 wrote:
So, you're casual player and you want endgame fast, right?
Screw all these no-lifers who can sit and play and are the foundation of playerbase, they don't matter, right?

You have 4 months to play a league, are you sure it is not enough time for you to do all the activities you desire?

I understand and respect to your point and it's not illogical for me too. I'm giving my personal feedback here as an old player and this is how it feels like after thousands of characters. I really don't care someones fantasy world and their fictional characters. I don't need heroism. I need violence, speed, momentum. I need hack and slash. I need gore. But as I said, I understand the fact that other people don't want the same and that's what GGG should figure out because it's their job.


I respect that.

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I don't want to waste 1 more minute of time on hard-scripted story stuff. I played PoE1 campaign maybe like 1000 times or more. And also I'm not a casual player.


This however raises questions. So, what's the fun for you? Super-productivity and just zooming mindlessly to get loot and play market?

I personally really dislike poe1. It is an epileptic fever dream simulator for me and I just cannot play it, not to mention lacking qol that's been industry standard for years.

We just seem to enjoy different things. You super-min-max your playtime for market play and don't get attached to the lore nor enjoy challenge overcoming (besides profit from the task).
I like skillful gameplay with massively overcomplicated build planning. I do enjoy long fights where i am out of potions and barely alive at the end of it. I do enjoy sitting hours in PoB/excel planning a craft or polishing a build.

I suppose GGG should split the games development and update poe1 graphics etc and keep it for zoom zoom. Poe2 could then be itself as a harder, more soulslike game. I consider that option as a win-win
Last edited by Evergrey#7535 on Nov 26, 2025, 5:33:21 AM
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My hypothesis is that PoE2 will, if nothing drastically changes, have the same as PoE 1: most players never finish the campaign.


Where did you get this statistic? From what I could see, majority of players do reach endgame in Path of Exile 1, especially since there are some unique items (just a bigger pool compared to Path of Exile 2 as of now) that mitigate the big zones of first game (Vaal City, Act 4 first zone -> Wasteland basically, Act 1 towards Prison Gate, and from part 2 you have some backtracking, more focused on act 7 with Lunaris and Solaris, and examples can go on). Since there are items that grant increased movement speed, onslaught, phase (flasks) the size of zone doesn't feel as big, while in Path of Exile 2 those resources are limited (for now) so you traverse the zone at a "regular speed", but they added sprint mechanic which cut off some of it (as long as you don't collide with a mob).

At the eve of the end
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Call me crazy but re-running the campaign is enjoyable to me, like watching re-runs of your favourite show. Some areas feel slightly too big but you learn the fastest way through them and they might even reduce the size of some areas later on like they did already with act 3.


Until End-game has changes to it.

I will just run campaign then trial of sekhema when possible. Thats my jam atm in game! :)

Also iv not run these acts for 10 years+ so im still cool with adding mre to it!
Cant have to much Junk in your Stash
Last edited by SwedishTavern#6176 on Nov 26, 2025, 6:30:49 AM
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Evergrey#7535 wrote:
This however raises questions. So, what's the fun for you? Super-productivity and just zooming mindlessly to get loot and play market?

I enjoy communicating with friends or random people at the endgame to share build ideas, and donating items or currencies to help them improve their builds. This is the most enjoyable content I've found and it never gets old because this game has some truly creative players, and it's also sad to see so many of them fail to achieve what they want to do mechanics-wise because of, you know, one guy's "vision" scam. I've probably given out 500 or more divines to random people alone in abyss league to see if their build ideas work, and 80% of them failed due to GGG's limitations, like the weapon-based skill system or the lack of conversion mechanics. Funny thing is, it was the same when I played PoE1 five years ago. Nothing has changed.

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Evergrey#7535 wrote:
I personally really dislike poe1. It is an epileptic fever dream simulator for me and I just cannot play it, not to mention lacking qol that's been industry standard for years.

Yeah me too. It almost feels like arguing with a religious person about tech when I'm talking to a PoE1 fanbois. So funny. I guess we can't kill every single anime lover weaboo who enjoys flashy explosions and fast animations in the entire universe, can we?
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Last edited by Jideament#2792 on Nov 26, 2025, 7:04:36 AM

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