Game is even faster and easier than before

From - one holding in end-game we transfered to Use one skill - one time then hold right button for 3 second for any encounter

No guess why POE 2 slowly copying POE 1 community and being locked to it
people who liked the core of poe 2 difficulty just leaved the game

as there's no poe 2 in poe 2. There's no difficulty and bosses are just a thing to hold one button now. Werewolf is so boosted and power creep is even bigger. No need to roll or care about what we see - we don't see a shhh on screen.
And it's not an issue as bosses dying faster than they do anything. And all of that with medium quality gear from ground and without min-maxing or fixing build. With no defense layers and so on

Return to 0.1 difficulty.. rolling, blocking, positioning or poe 2 will just be copy of a poe 1 community and stay at the same base
people bought poe 2 in 0.1 to experienced something different. Not zooming and trivalized bosses
Last edited by saashaa#5518 on Dec 16, 2025, 7:24:14 AM
Last bumped on Dec 16, 2025, 7:16:09 PM
Hey hey hey, you get to slog the entire campaign and do as much combo as you want on white mobs, don't complain for the endgame is 1 button, dev has intentionally said that it's by design you become a god the further you play into endgame.
I dunno. I play semi-ssf with my friends (trading with each other only) and to me difficulty seems in a good spot.
"
Hey hey hey, you get to slog the entire campaign and do as much combo as you want on white mobs, don't complain for the endgame is 1 button, dev has intentionally said that it's by design you become a god the further you play into endgame.


We are like that in campain


and it's an issue of the identity of the game. Don't call meaningful gameplay "Slog". It's better than brain-washed rot of yours poe 1 design. We should be a "god" fater killing a god and not a few crabs from beach


POE 2 community is leaving poe 2 and it's becoming just calc of poe 1 with the same community
it's to easy and to fast
Last edited by saashaa#5518 on Dec 16, 2025, 8:41:09 AM
I dont understand why the devs try to force more combo gameplay onto endgame. It just doesnt work. It barely works in the campaign with the amount of Mobs you fight
“The bird of Hermes is my name, eating my wings to make me tame.”
I agree with the "we don't see shi on the screen" part, visibility in this game is atrocious..

I'm all for poe 2 being a different game with meaningful combat BUT if they're incapable of making visibility a top priority then it's better to just copy poe 1 and trivialize the combat aspect of the game.

I don't want to have an "engaging" fight with 2 bosses with high mobility + multiple grounds effects at the same time. If that's what they're going for then i rather have a build that deletes everything in seconds, with 1 single button if possible.

It's impossible to have engaging, meaningful combat with combos when there's so many monster modifiers that are detrimental to melee combined with poor visibility.
Last edited by Vyend#2601 on Dec 16, 2025, 9:12:08 AM
"
Alzucard#2422 wrote:
I dont understand why the devs try to force more combo gameplay onto endgame. It just doesnt work. It barely works in the campaign with the amount of Mobs you fight


it work as it's core gameplay of poe 2 - core design.. it worked in 0.1, but community from poe 1 flooded the game and make game much faster, easier and less methodical trivalizing everything to poe 1

so instead on trying to survive investing survivability we doing same thing like in poe 1 - one shot or being one shoted. Tree offers mostly boost to defences without HP and most of stuff is DMG oriented nodes.

Allowing us to build HP and more defensive layers from tree will result with less DMG and focusing on balanced build instead of 90% of dmg an 10% of def nodes in tree.

For now there's no point in investing in survivability


and the most important issue with all of this pace and poe 1 zooming community forcing devs to make game more casual and easier - is less visibility, faster washed out combat, 90% of builds being one button builds

and entire poe 2 community which loved slower 0.1 combat . LEAVED and will not return untill game will return to 0.1
so POE 2 already lost it's potential due to poe 1 players and will be stick to poe 1 player base.
Once again I will say it:

Remove infinite player sustain.
That is causing all the balancing issues and one-shots as a result of player failure risk system.

When Boss fights are on a timer that's based on your potions and skill, one-shots are no longer necessary punishment.

That's one thing.
Another thing is player power ceiling - "A boss Fight should last a minute or more" is what GGG said.
And that minute should be the Fight time of mostly glass-cannon builds, not average.
- So you go in glass cannon and gotta fight for a minute, you can easily get killed, but fight wont last long.
- You go in as a balanced def-off character - fight lasts more than a minute, but you're not that easily killed by a Boss.
- You go full tank - fight lasts like 5 minutes, you can't really die unless you run out of potions before scoring a kill.
"
saashaa#5518 wrote:
"
Alzucard#2422 wrote:
I dont understand why the devs try to force more combo gameplay onto endgame. It just doesnt work. It barely works in the campaign with the amount of Mobs you fight


it work as it's core gameplay of poe 2 - core design.. it worked in 0.1, but community from poe 1 flooded the game and make game much faster, easier and less methodical trivalizing everything to poe 1

so instead on trying to survive investing survivability we doing same thing like in poe 1 - one shot or being one shoted. Tree offers mostly boost to defences without HP and most of stuff is DMG oriented nodes.

Allowing us to build HP and more defensive layers from tree will result with less DMG and focusing on balanced build instead of 90% of dmg an 10% of def nodes in tree.

For now there's no point in investing in survivability


and the most important issue with all of this pace and poe 1 zooming community forcing devs to make game more casual and easier - is less visibility, faster washed out combat, 90% of builds being one button builds

and entire poe 2 community which loved slower 0.1 combat . LEAVED and will not return untill game will return to 0.1
so POE 2 already lost it's potential due to poe 1 players and will be stick to poe 1 player base.


I dont think POE2 every worked well with sloe methodical type of gameplay. It just doenst work with the amoun tof enemies the game throws at you and it also doesnt work with the damage they deal. And how mechanically challenging they are. Cause the is no mechanically challenging at all. It was always pretty damn easy.
“The bird of Hermes is my name, eating my wings to make me tame.”
"
Alzucard#2422 wrote:


I dont think POE2 every worked well with sloe methodical type of gameplay. It just doenst work with the amoun tof enemies the game throws at you and it also doesnt work with the damage they deal. And how mechanically challenging they are. Cause the is no mechanically challenging at all. It was always pretty damn easy.


Why change Player than environment then?

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