Game is even faster and easier than before

Pffff 5 minutes for a boss fight that drops a single rare item. Some people really want the game to die and don't even realize it
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Pffff 5 minutes for a boss fight that drops a single rare item. Some people really want the game to die and don't even realize it


Well some of us play the game for actual game, not just for rewards. It's like doing a hard job which is not paid good because you love the job. Simple.
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Sakanabi#6664 wrote:
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Pffff 5 minutes for a boss fight that drops a single rare item. Some people really want the game to die and don't even realize it


Well some of us play the game for actual game, not just for rewards. It's like doing a hard job which is not paid good because you love the job. Simple.


Exactly. Some people just don’t get that.

I preferred the difficulty and pacing of 0.1. I’m not saying they should remove sprinting because I think the way its executed really fits the game, but their should definitely up the challenge during the campaign. I don’t need to be spoon fed. Just make the bosses more threatening 🤷‍♂️
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saashaa#5518 wrote:
From - one holding in end-game we transfered to Use one skill - one time then hold right button for 3 second for any encounter

No guess why POE 2 slowly copying POE 1 community and being locked to it
people who liked the core of poe 2 difficulty just leaved the game

as there's no poe 2 in poe 2. There's no difficulty and bosses are just a thing to hold one button now. Werewolf is so boosted and power creep is even bigger. No need to roll or care about what we see - we don't see a shhh on screen.
And it's not an issue as bosses dying faster than they do anything. And all of that with medium quality gear from ground and without min-maxing or fixing build. With no defense layers and so on

Return to 0.1 difficulty.. rolling, blocking, positioning or poe 2 will just be copy of a poe 1 community and stay at the same base
people bought poe 2 in 0.1 to experienced something different. Not zooming and trivalized bosses


bro stop... no one wants to dodge 1000times in 1 bossfight, this just aint the game for u....
It's made for streamers so they can make "SUPER SICK & BUSTED" build of the day youtube guides.
direct comparison of early game of 0.3 and 0.4 spear huntress: white mobs need 3 exploding spears to kill, it`s absolutely mindboggingly retarded
Last edited by Brzlmo#0565 on Dec 16, 2025, 11:20:36 AM
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Sakanabi#6664 wrote:
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Pffff 5 minutes for a boss fight that drops a single rare item. Some people really want the game to die and don't even realize it


Well some of us play the game for actual game, not just for rewards. It's like doing a hard job which is not paid good because you love the job. Simple.

Ah yes a game is supposed to just like a job, got that, surely everyone thinks the same.
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Sakanabi#6664 wrote:
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Pffff 5 minutes for a boss fight that drops a single rare item. Some people really want the game to die and don't even realize it


Well some of us play the game for actual game, not just for rewards. It's like doing a hard job which is not paid good because you love the job. Simple.

Ah yes a game is supposed to just like a job, got that, surely everyone thinks the same.


you are agreeing with him.. He said - we want actual gameplay to be rewarding and joyful and not being addicted to dopamine loot. While loot is important - it's not for the sake of dopamine train but for gameplay purpose and if gameplay is null - loot doesn't matter.

We ain't pigeons
There is nothing rewarding about pressing space when the boss does a thing. It gets tedious very fast.
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There is nothing rewarding about pressing space when the boss does a thing. It gets tedious very fast.


for a zooming poe 1 community players - yes.. a brain-washed gameplay is better, but not for people who like quality active gameplay without roting brain cells.
it's suppossed to be slower for now it's more of a diablo 3 than even a poe 1

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