If Vaal Temple was a board game you buy at a comic shop I would return it

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The thing I don't get about the Temple is that Jonathan and Mark claimed that one of the reasons for getting rid of the Homogenizing Omens was that it was too complicated, because it required going to poe2db/Craft of Exile to understand the tag system and how to use that to get the modifiers you want (which is their own fault for not listing any of that information in the game anywhere), but then the temple has all of these same problems. Like the OP said, the cards don't explain what they do, don't tell you what rooms they connect to or upgrade, etc.... The only mystery or intrigue comes from the game explaining nothing about how anything works. So, again, people have to rely on 3rd party planner tools, guides, and YouTube videos to understand how anything works. It's just as complicated and convoluted as the Homogenizing Omens and tag system based crafting, if not more so. I actually think it's worse.


It's unquestionably worse. Now let's just hope that same reason they gave to get rid of something most people liked will still be considered valid to get rid of this convoluted garbage for good
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
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keppie#6373 wrote:
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The thing I don't get about the Temple is that Jonathan and Mark claimed that one of the reasons for getting rid of the Homogenizing Omens was that it was too complicated, because it required going to poe2db/Craft of Exile to understand the tag system and how to use that to get the modifiers you want (which is their own fault for not listing any of that information in the game anywhere), but then the temple has all of these same problems. Like the OP said, the cards don't explain what they do, don't tell you what rooms they connect to or upgrade, etc.... The only mystery or intrigue comes from the game explaining nothing about how anything works. So, again, people have to rely on 3rd party planner tools, guides, and YouTube videos to understand how anything works. It's just as complicated and convoluted as the Homogenizing Omens and tag system based crafting, if not more so. I actually think it's worse.


It's unquestionably worse. Now let's just hope that same reason they gave to get rid of something most people liked will still be considered valid to get rid of this convoluted garbage for good


Good points y'all. Didn't even consider this.
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loved playing axis and allies with the homies


This was the OG.




HOLYYY the nostalgia
its a game that rewards nolifers who have 10h to waste everyday.
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The thing I don't get about the Temple is that Jonathan and Mark claimed that one of the reasons for getting rid of the Homogenizing Omens was that it was too complicated, because it required going to poe2db/Craft of Exile to understand the tag system and how to use that to get the modifiers you want (which is their own fault for not listing any of that information in the game anywhere), but then the temple has all of these same problems. Like the OP said, the cards don't explain what they do, don't tell you what rooms they connect to or upgrade, etc.... The only mystery or intrigue comes from the game explaining nothing about how anything works. So, again, people have to rely on 3rd party planner tools, guides, and YouTube videos to understand how anything works. It's just as complicated and convoluted as the Homogenizing Omens and tag system based crafting, if not more so. I actually think it's worse.


They had how many years to make their own filter xD

Its like an indie company but with millions on revenue xD

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