0.11.0 Patch Notes

wtf!!! rf on hp build is now impossible. meanwhile rf on es with zealot's oath exploit and op low life shavronne's with all the low life benefits is unaffected. this is a disaster.
ign: NutritiousNuts / NutritiousNut
"The Soul Raker, Essense Raker and Spirit Raker notable passives have been increased to 4% leech each. Spirit Raker now includes 20 flat Energy Shield."

This is only going to be helpful for people with very high life values. My suggestion: change the implicit mod of some base claw types to, or to include "Life leech rate increased by X%"

just a thought; with the downshift in life values this is bringing, the rate at which life leech applies will be even lower. i personally dont like to play with a huge HP pool, but currently that is the only way to give myself more responsive life steal.
Dear GGG,

I just wanted to say thank you for all of your hard work on this patch, and on this game in general. It's my new favorite game by a long shot, and I'm super excited to experience what 0.11.0 has to offer. I'm really sorry that so many people are giving you hate for the changes you're making, but you have my full support as you continue your development of PoE. I look forward to playing this game for a very long time.
This thread makes me miss closed beta...
Too much QQ about reduce resist/hp/es/totem life...etc lol
Don't you guys can read? monster damage is reduce as well

So normally a mob suppose to do 1000 fire damage and you have 80% resist =
200 damage out of 1000 hp = 1/5 hp
now become 700 fire damage (because of reduce damage) and you have 77% resist (reduce on passive) =
160 damage out of 800 hp (reduce of hp) = 1/5 hp
ITS THE SAME!!! MATH is so awesome!!
know what is scaling now?
Still nobody will do 2h axe or sword build.
IGN: Jarengax
Did the Fix the roll skill and desync for the rock golems?
"
aangthenomad wrote:
i love these notes, anarchy is definitely going to bring me back from Neverwinter and the nerfs to FP, EK and spark are long overdue.

My big concern is the extra life leech buff on the Claw passives for shadows. These buffs look great, but without some kind of modifier for the life leech formula, this really wont make a huge difference. Until we can somehow increase the rate, not just the duration, of the leech effect, any leech over a very small amount becomes insignificant for any melee user, save for an 'after combat' heal.


everyone; the casual.
"
sharkh20 wrote:
This thread makes me miss closed beta...


let me guess, you're the guy that designed that useless shield. get owned, baddie
"
StygianSoul wrote:
Too much QQ about reduce resist/hp/es/totem life...etc lol
Don't you guys can read? monster damage is reduce as well

So normally a mob suppose to do 1000 fire damage and you have 80% resist =
200 damage out of 1000 hp = 1/5 hp
now become 700 fire damage (because of reduce damage) and you have 77% resist (reduce on passive) =
160 damage out of 800 hp (reduce of hp) = 1/5 hp
ITS THE SAME!!! MATH is so awesome!!
know what is scaling now?


The math in you is so strong, but I don't think you look both ways before crossing.

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