0.11.0 Patch Notes

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Chris wrote:

Diamond Skin and the renamed Crystal Skin notable passives have been reduced from 15% to 12% resistances.


So does this mean both Diamond Skins (one renamed to Crystal Skin) have been reduced from 15% to 12%, or that the two Diamond Skin passives plus the Crystal Skin passive (the one near the Ranger frenzy charge that grants a 15% chance to avoid status ailments) have been reduced from 15% to 12%?

I'm assuming the former due to "resistances", but if your intention was to avoid duplicate passives names, you've accidentially created another ;)
Last edited by Hojirozame#7390 on Jun 4, 2013, 2:46:29 AM
This breaks my heart because my Righteous Fire build is now impossible... The Elemental Adaptation nerf means you can no longer sustain it while on full health.
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Hojirozame wrote:
"
Chris wrote:

Diamond Skin and the renamed Crystal Skin notable passives have been reduced from 15% to 12% resistances.


So does this mean both Diamond Skins (one renamed to Crystal Skin) have been reduced from 15% to 12%, or that the two Diamond Skin passives plus the Crystal Skin passive (the one near the Ranger frenzy charge that grants a 15% chance to avoid status ailments) have been reduced from 15% to 12%?

I'm assuming the former due to "resistances", but if your intention was to avoid duplicate passives names, you've accidentially created another ;)


I believe their saying a single diamond skin has been renamed crystal skin so in total there are only two nodes that give +12 to all resistances.
IGN: Arlianth
Check out my LA build: 1782214
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Hojirozame wrote:
"
Chris wrote:

Diamond Skin and the renamed Crystal Skin notable passives have been reduced from 15% to 12% resistances.


So does this mean both Diamond Skins (one renamed to Crystal Skin) have been reduced from 15% to 12%, or that the two Diamond Skin passives plus the Crystal Skin passive (the one near the Ranger frenzy charge that grants a 15% chance to avoid status ailments) have been reduced from 15% to 12%?

I'm assuming the former due to "resistances", but if your intention was to avoid duplicate passives names, you've accidentially created another ;)


I'm pretty sure he means that the two Diamond skin nodes are now 12% and the Crystal Skin node is 12% chance to avoid status ailments instead of 15%.

No point renaming diamond skin to crystal skin.
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Chris wrote:

The Orb of Fusing and Jeweller's Orb now consume all the quality on an item to increase the chances of rolling more sockets/links.


So...what excatly is the meaning of this and how does it work? To my understanding, everytime one of those orbs is used on an item, the quality if dropped to 0, but if the quality was higher than 0, the chance of getting better results is higher. But can we get any hints regarding the actual result-ratio change between 0%-fusing and 20%-fusing for example? Does this mean you can get 6links way easier oder just slightly.
Love the patch notes!
Time to get my mace-marauder going again. And my dagger shadow. And my axe duelist. :-)
For ALL Freeze Pulse users... regarding to nerf.


Just respec passives from Inner Force to Elemental Domination (+20% Spell Elemental Damage).

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Chris wrote:
The Savant notable passive in the Witch start area has been changed to Elemental Dominion. This provides +20 Intelligence and +20% Spell Elemental Damage.


I agreed that Inner Force and Elemental Adaption are now pretty much useless, oh well, deal with it. I feel bad for Righteous Fire users :(
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Chris wrote:
The "nerfs" in this patch are in response to the rest of the rebalance and so that many builds are simultaneously viable. You can't complain that there are only seven good builds and then complain when we balancing the power level :P

Please note that the argument of "just buff the other skills, never nerf anything" has this cycle:
a) Buff bad skills: now everything is easy.
b) Game is now too easy: give monsters more life.
c) Values would now have all crept up: scale them all down slightly.

After those steps, it's exactly the same as just tweaking the abusive skills in the first place. Don't worry, we've tested the builds with the new balance and they're still really powerful. It's a pretty different experience now. My advice would be to try out your old characters, then respec them using the free respec if you want to make build changes. You can also play a new character in the new leagues.

Also, and I don't mean to rant about this, but it's a bit distressing reading that we "destroyed" a build when we just toned down its damage by a small amount in some cases.

I'm quite worried that the melee buffs are too high for the early game. In our testing over the last few days it has trivialised a lot of the challenge. We'll be reviewing it further tomorrow.

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fbattaglia wrote:
Path of Nerfs 0.11 is gona be another Diablo 3 shit all over again.
Btw , the leaked ones were the same , and you also banned the guy who posted em. lol .


I banned that particular throwaway account, yes. The leaked patch notes were a substantially out of date version - almost every line was rewritten since those ones were first drafted last week.

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fillfill wrote:
hmm did i miss it or is the armor reduction formula not changed?


It's not changed, but as you know it's based on monster damage which is a lot lower now. Because of this, armour has a lot more defensiveness now.


Haha Just THIS. All this qq in here is just a bad joke. Don't take it to serious, you did a SPLENDID job here.

Greetings.

so, which one is the secret awesomeness? etheral knives nerf or skill tree reset? i'm confused and disappointed lol
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KontStrahdVonZ wrote:
so, which one is the secret awesomeness? etheral knives nerf or skill tree reset? i'm confused and disappointed lol


Don't ask, it's a SECRET. ^^
"Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33

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