0.11.0 Patch Notes
Patch sounds exciting. New features are always great and very welcome.
I'm very disappointed however that desync has not been fixed again. Fixing desync would open up build diversity as well (by allowing players to stack less life) and would greatly improve melee viability. Everybody was laughing at D3's stupid hitboxes, but thanks to desync PoEs hitboxes are even worse (I know it's not the hitboxes but the effect is the same) Last edited by fae76#3960 on Jun 4, 2013, 5:17:59 PM
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So if you reduce enemy damage, but also reduce ES/life... And the armor formula is the same.
The game is the exact same except with smaller numbers. Wow so much difference. |
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" Because you built your character that teetered on the balance of small small changes to the game such as resistance nodes etc. If you complain that now your character is unusable, whos fault is that... like really? Blame yourself, and that goes for all of those who complain about their "well thought out" strategy of making their character. While we all know that the versatile characters are the ones who come out on top. |
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" Nope. They reducing monster dmg, so ur armour will be better. Basically: less dmg of monsters = more dmg u reduce = u will be more tanky now with high arm. So they really had to reduce that hp. Or some ppl would be immortal Last edited by Sebash6#0223 on Jun 4, 2013, 5:19:23 PM
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" also this is a melee patch to make melee more viable in relation to the elemental damage that is already or there. ... Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring ---------------------------------------------------------------------------------- The Guide to Loot Filters - Here |
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I think it's a nice buff to COLD WITCHES with new SAVANT (+20% spell damage), so it can mitigate nerf of Freezing Pulse and make more diversity, since it's little bit annoying to see TANKS (maradeur, templar) runing freezing pulse
IGN: DarkForceImSuckyNoob
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ATTENTION DEVS!
PLEASE DON'T FORGET TO NERF DAMAGE ON ROLLING FIRE STONES "Burned Ground" IM sorry for capsclock, but that's very important, because right now those golems can easily destroy char with 4000 hp / 75% resists and 120 liferegen IM talking about golems in 70's maps. IGN: DarkForceImSuckyNoob Last edited by Ranger21#1777 on Jun 4, 2013, 5:55:22 PM
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I am sad to see spark being nerfed. Hopefully they tested this well on various levels and found its still useable. I have heard people talking about it like it is being nerfed to the ground and to the point where it wont get used. who knows if thats true... we'll see.
for me personally Spark was just useable as it was. nothing too great compared to say LA. Spark being OP should be fine as a reward for having insane gear. who wants so save up for months to get a shavronne's if it just barely on par with other skills. Aside from that, patch looks good. I am looking forward to the new hardcore league. new economy. new tier of challegne. great. what I was sort of hoping for with this patch was a fix of some of the remaining skills that arent being used, such as Ice Shot and Arctic Breath. As it is right now if people use one of those I gotto leave asap. a small thing but, players on your friend list should have a hardcore league flag instead of a standard league flag, if they play hardcore :D |
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I want it now!!! I wish the leagues would start the same day but I can understand waiting a few days to release it. I rather play it late and stable instead of early and buggy. Thanks again GGG!
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" You are not the only genious to make this comment but I will quote you. Why would they cut them by the same %.... It will be smaller numbers but not same proportions. |
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