0.11.0d Patch Notes
oh I see, ranged players complaining about overtuned kole and brutus?
Whoever plays melee will agree with the nerf on brutus and kole. It was not just the ground slam attack, but ANY melee attack from kole or brutus in mercy could take down a melee character in 2 shots. Great patch! |
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Tried Cruel Brutus in 11.0 on my hardcore duelist, the one time I tried to melee him he took me down to 10% in a blink of an eye so I resorted to pre 11.0 bear trap and dodge the hook.
Maybe GGG can look at the Vaal rock bullshit too. It's way to RNG especially for ES characters. GF and I took him on our witches and he 2-hit her in < 1s from boulders. There's no skill or dodging or anything involved, just RNG hit-stun-hit again dead. This on overlevel'd characters with far better gear than you would normally have playing through the game naturally. |
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" THIS. |
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that kripped reaction xD
In GGG we trust.
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" You don't play HC, especially Onslaught thinking you can just absorb Kole hits and be fine. You get out of the way. You should get out of the way in Standard as well. That death was his fault, through and through. |
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Kind of fun seeing ranged players whine about kole and brutus nerfs. I think we need to let them experience pre nerf lightning thorns.
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Because lightning thorns did no damage to ranged players?
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I said pre nerf lightning thorns when they were dangerous and only effected melee. We should boost it back up and let ranged have a go at it too.
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" I agree. That should be changed :-) IGN: Caydranth
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Planning on starting streaming so I can die to Rhoas & get them nerfed.
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