0.11.0d Patch Notes

So what if I wanted to rock two different enchants?
IGN - Maligulous
Maligulous Merchandise view-thread/206182 - Standard
SciClones Merchandise view-thread/551337 - Domination
I can understand Kole's nerf, but brutus? Kole's the one that has always done huge hits, not necessarily brutus. Just enfeeble brutus.

Whatever, it's all good.
Damn, that is a really nice patch

thx GGG
So the Dev team had some serious encounters with Kole and Brutus as well? ;)

Nice nerf!

Now nerf spark, im sick of only seeing Witch sparkers...
Postcount +1
Hot fix this patch to resurrect back to Onslaught anyone 1 shotted by Kole in Normal Difficulty (that would be me) + all the loot and levels between then (last Saturday) and now!

/HOLDSBREATH

:D
Is this patch comming now?
i see something like:
Game servers are restarting in: 00:25:41
"
oBLACKIECHANo wrote:
Really? Nerfed brutus and kole? Because of kripp? Really? Is this D3? I mean really, stop nerfing shit. They aren't even hard, anyone can easily avoid that slow attack.


Nerfed because it was actually too high. After the monster damage reduction, I thought Brutus/Kole was too wimpy and turned it up before 0.11.0. That turned out to be too high, and it wasn't just Kripp that was taken out by this particular boss.

It will still be dangerous.

OMG yes... I was having a hard time seeing the purpose of anarchy other then fresh market. more rouges gives me an real reason to play. gg GGG *trollface* ")
You also need to nerf overall damage by 20%.

things hurt just as much, if not more than it used to.
That's just pretty damn stupid..

Kripp cops one on the chin and then the game changes to please his needs.
I don't care what the world says.
I'll love you lauren for the rest of my life.
Fuck the haters.

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