The return of the Diamond Flask - Will you be using it?

Yeah I am going to use one.
Nope, Granites/Quicksilver too important/good
So it needs 80 charges to use?... damn
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jsn006 wrote:
Seems very effective up to 25% crit chance where it almost doubles it...


It's actually pretty worthless below 40%.

Yes, it almost doubles your crit chance. But, if you only have 5% crit chance adding another 5% doesn't mean a whole lot. It means 1 out of 10 attacks will crit.

Using it with a low default crit chance isn't worth it unless you are insanely stacking crit multiplier. But, if you're doing that you should probably think of increasing your crit chance instead of using the new flask.

It is best when you are between 40% - 60%, this gives between +(25-25)% crit chance. If you heavily rely on crits this could be a huge damage boost.
Brutus. Do you even sync?
Last edited by AnnanFay#3468 on Jun 21, 2013, 2:48:18 PM
Making a build that needs a two second window to be viable doesn't seem very smart. I guess a CI user could use multiple of them and just keep spaming pots but it doesn't sound like a fun play style at all.

Fight censorship
https://www.reddit.com/r/The_Donald/
I like using 5 quick silvers. 3 stun 2 freeze, im good
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AnnanFay wrote:
"
jsn006 wrote:
Seems very effective up to 25% crit chance where it almost doubles it...


It's actually pretty worthless below 40%.

Yes, it almost doubles your crit chance. But, if you only have 5% crit chance adding another 5% doesn't mean a whole lot. It means 1 out of 10 attacks will crit.

Using it with a low default crit chance isn't worth it unless you are insanely stacking crit multiplier. But, if you're doing that you should probably think of increasing your crit chance instead of using the new flask.

It is best when you are between 40% - 60%, this gives between +(25-25)% crit chance. If you heavily rely on crits this could be a huge damage boost.


I'll take a page out of someone else's book from the thread that announced Diamond was coming back to say that builds that use crit will go 5 or 6 skill points out of the way just for an additional 5-10% crit. Saying an additional 5% crit chance is nothing is pretty ignorant.

The issue is not the amount of crit that is gained, but rather the duration and the amount of build up, which is what GGG said was being adjusted before its release in 0.11.1.
i too fas fo youuuuuuu

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