Unique Item List - 300 of 419

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Broliciously wrote:
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ignarsoll wrote:

Wow they nerfed the Harvest from 4% crit chance per lvl to 3%.

Before:


NickK_GGG even wrote: 'This crit chance is global, so even at max level you're not likely to have a ridiculously high critical-strike chance with this weapon.'

And then they still nerfed it lol. GGG, why? Don't post stuff like that and let people theorycraft when you nerf it in the end and those builds won't be viable anymore... :(
(And yes, losing potential 5% endgame crit chance on such a weapon is ruining the build)


Source:
http://www.pathofexile.com/forum/view-thread/969172/filter-account-type/staff


To be fair, we don't know that they nerfed it, it's possible that the crit chance per level just has a range. No need to be too hasty and cry foul just yet.
IGN- JustaCIboy
Twitch.tv/BasedNito
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Based_Nito wrote:
To be fair, we don't know that they nerfed it, it's possible that the crit chance per level just has a range. No need to be too hasty and cry foul just yet.

If this stat does have a range, then it is bad design as it is one of those stats that are mandatory for builds specializing in crit with this weapon. Dmg and leech? These can range as they only help you survive/kill faster but the crit chance defines the potion refill stat and that is the key affix on this weapon and can't be missed.
If the crit stat ranges, then the ones with 3% become useless and only the ones with 4% will be used... In the end you loose nearly 5% crit, while that doesn't seem to be much it is much when you aren't level 90+ lol.
Unarmed for life! (although I do like maces too recently)
I really like the uniques in this patch, both their artworks and their designs. Well done. :)
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piligrimsoul wrote:
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FruitLeader wrote:
Hey ! What weapon has that skin ?


seems like its Null and Void



No, Null and Void will be armour/ES gloves. Their artwork will be green, and they will have two "on Rampage" mods.
Also, in case not everybody has noticed yet: the three gloves are the three Rampage exclusive uniques, and the three weapons with teeth and "per level" mods are the three Beyond exclusive mods.
Save a Carrot, Eat a Rabbit!
Last edited by LazarusQ#0185 on Aug 22, 2014, 9:47:18 AM
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Khargan wrote:
Regarding duel-wielding Dreamfeathers, I did a little calculation experiment.

Premise: We take the high-end gear that gives us the most evasion, use grace, take all the evasion increases from the tree and see how it adds up with Dreamfeathers. (No aura increases or frenzy charge evasion increase used). Rough values are used. This is just used for estimating how high the evasion ceiling goes and how much we can get out of Dreamfeather.

Rings: 2x 150 eva
Amu: 20% eva
Armor: 2100 eva
Boots: 625
Gloves: 500
Helmet: 900
Grace: 2016
Passive max: 403% eva, 112% armor/eva
250 dex: 500 eva, 56% eva
Dreamfeather: 1% increased attack damage per 450 evasion rating, 190 eva

2x Dreamfeather: 7321 base evasion, 49123 evasion after % increases.

49123/450= 109
Dreamfeather x2 = 218% increased attack damage

I'm not saying doing this is viable, as you need at least about 70 skill points to grab all those increases from the skilltree. Furthermore, this is all based on close to the highest value of evasion on gear so getting that high might not even be realistic to begin with.

But 226% is an interesting number none the less.



If you lower that chest piece base to 1800 or so and use Queen of the Forest you could enjoy a +70% increased movement speed as well.
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elboyo wrote:
If you lower that chest piece base to 1800 or so and use Queen of the Forest you could enjoy a +70% increased movement speed as well.

Queen of the Forest can have up to 2139 evasion. Before they fixed the quality bonus you could have up to 2464 evasion lol. That is top tier evasion on a chest piece.
Unarmed for life! (although I do like maces too recently)
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Broliciously wrote:
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Based_Nito wrote:
To be fair, we don't know that they nerfed it, it's possible that the crit chance per level just has a range. No need to be too hasty and cry foul just yet.

If this stat does have a range, then it is bad design as it is one of those stats that are mandatory for builds specializing in crit with this weapon. Dmg and leech? These can range as they only help you survive/kill faster but the crit chance defines the potion refill stat and that is the key affix on this weapon and can't be missed.
If the crit stat ranges, then the ones with 3% become useless and only the ones with 4% will be used... In the end you loose nearly 5% crit, while that doesn't seem to be much it is much when you aren't level 90+ lol.


There is this little thing in the game called Divine orb, if you happen to need so desperately that 4% instead of 3% use the divine, thats what they are for anyways. Calling that a bad desing is just stupid.


Newly buffed Infractem. I'm actually thinking this bow can be useful for something. Mine even have low rolls. Altought it is slow, 100% pierce and better damage could be good tradeoff.
Posting this from reddit.

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Noshei wrote:

snip




Those gloves are really nice that fits perfectly for rampage. :3
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Aug 22, 2014, 5:40:25 PM

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