0.9.12qq Patch Notes

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Chris wrote:
Reduced Flicker Strike's damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness.


All Energy Shield Delay passives have been reduced from 15% to 10%.

Changed damage/attack speed axe passives to so that they have more damage and less attack speed.


Irony stabbed me in teh butt today as i read this...

I rolled out two class builds in honor of this new patch...

An atackspeed-Axe-Flickerstrike based one

and a massive ES-ES recharge tanky wand witch
How many arrows does it take to steal the sun?
Last edited by Sheakiru#4971 on Oct 8, 2012, 10:12:04 PM
You can now re-use the Map Device after all its portals are consumed.

errr, the thing that lets you use maps, not the maps themselves...right?
Dayum. Epic music, hybrid defences, templar buff, totem fix... I think I know what we're going to do today, Ferb!
"
Chris wrote:

Added a hook attack to Brutus.


I'm glad to see this, but I also feel like Hillock is the one who desperately needed a new ability, since brutus received a groundslam already.

"
Chris wrote:
Resistance flasks now last 3.5 seconds rather than 2.0 seconds by default.


Thank you.

"
Chris wrote:
Bear Trap: From 1% physical damage per quality point to 0.5%.

Critical Strike Multiplier (Support): From 1% critical strike multiplier per quality point to 2%.


So bear trap was too strong...but critical multiplier wasn't strong enough. You best be trollin'.


"
Chris wrote:
Passive Skill Tree Changes:
  • Pathing in various areas has been made easier.
  • There are now several more resistance options for all classes.
  • The Templar's opening passives have been buffed.
  • Early and middle Shadow passives have been buffed.
  • Added options for hybrid classes to commit deeply to hybrid defences.
  • All Energy Shield Delay passives have been reduced from 15% to 10%.
  • Changed damage/attack speed axe passives to so that they have more damage and less attack speed.


I haven't seen the passives yet, but these all sound like a great step in the right direction and I really appreciate you guys making hybrid armor more viable. I'm not sure I like the energy shield delay being reduced, but we'll see. I have the feeling that nerf was caused by CI...again. :/

"
Chris wrote:
Bug Fixes:

Fixed a bug where totems would sometimes not target nearby monsters correctly.


Thank you so much. I've enjoyed totems ever since they were introduced and have grown to love all of them. Haven't got around to ranged attack totem yet but I'm sure I'll love it as well.

Edit: Weird, part of my post got cut off.
Last edited by grogor#5937 on Oct 8, 2012, 10:17:38 PM
I get excited every time a patch is released because it means one step closer to when I can play 'for real'.

Keep up the good work team and please look into the latency from NZ! :)
Hi Dev's

Changes look interesting but lets not forgot that items are, the last time I checked, what people play, trade and grind most in video games like this for. Bring back the Chests in maps at least(gives more incentive for endgame)? The items that drop now a days just don't seem worth the time to play for with the mf nerfs, let alone the map drops..:(
I would love to see beefy items in proportion to the lvl of my character(wouldn't anyone else?). Can something be done about this?
Also I agree why does Brutus need another skill? Isn't that boss dastardly enough? Bosses in this game in general are crazy with these added resist mods I can only wonder if anyone will survive a vaal laser or lit strike from sins boss because it seemed before like even with full resists on lightning the damage was still obscene.
I understand that balance is tricky but lets not forget the fundamentals:Good items and Tough battles not impossible.

Rock on can't wait to try new patch either way!
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
Sadly I've not got a reliable internet connection right now, but I can't wait to get started in the new league when I do!
Former player moderator, valued poster, and early-adopter responsible for The Blood Dance.

GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game.
Stun support gem was clearly overpowered lol
Beyeser - 77 Marauder
FuzzyClam - 80 Witch
FishyTaco - 74 Witch
"
Finkenstein wrote:
Hi Dev's

Changes look interesting but lets not forgot that items are, the last time I checked, what people play, trade and grind most in video games like this for. Bring back the Chests in maps at least(gives more incentive for endgame)? The items that drop now a days just don't seem worth the time to play for with the mf nerfs, let alone the map drops..:(
I would love to see beefy items in proportion to the lvl of my character(wouldn't anyone else?). Can something be done about this?
Also I agree why does Brutus need another skill? Isn't that boss dastardly enough? Bosses in this game in general are crazy with these added resist mods I can only wonder if anyone will survive a vaal laser or lit strike from sins boss because it seemed before like even with full resists on lightning the damage was still obscene.
I understand that balance is tricky but lets not forget the fundamentals:Good items and Tough battles not impossible.

Rock on can't wait to try new patch either way!


I'm not sure where you're getting that part about Brutus - he's always been wicked easy.

I love most of these changes, especially since I just leveled my hardcore Templar to 30. I LOVE skill tree patches.
This patch confuses me. As most of the buffs to quality % on gems was for critical gems, yet...Crit builds are already strong enough. While taking away from gems that allow for more hybrid play.

-Shrugs- I don't use crit builds anyways so no change for me there :)
Last edited by Elynole#2906 on Oct 8, 2012, 10:49:20 PM

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