0.9.12w Patch Notes
I beta'd heavily from .92 to .98 and I think I only teamed with my girlfriend and her brother. FFA loot is awful and heavily rewards play styles counter productive to actually playing the game cooperatively.
It's cool for cut throat leagues and all. And I loved ninja'ing stuff from my gf. But even we had to come up with a loot system between us to distribute stuff fairly (we chose to alternate currency items). So basically, even in an environment that was pretty much /teamlootninja without hard feelings, we STILL had to come up with a loot distribution system for the long term. Playing D3 this has been one of the best improvements from previous arpgs. There are no hard feelings over loot. No one bitches, no one complains, no one logs off in a huff and stops playing with you. |
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Great game, multiple, diverse and creative builds and a whole lot of fun. This game truly delivers where diablo 3 fails. There is a true sense of diablo 2 action to this game, especially the art style. Complex game systems designed for hardcore players.
I can't wait to play this game when open beta begins in December!!! =) Would love beta access
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" I sort of like that idea although what I think would work better is if there's a way for the assigned items to "know" if enemies are around so that while in battle you can't pick up another persons drop, you have to wait until the battle is completely over to pick something up, and maybe even after the battle it adds a 5 second timer before anybody can pick anything up, this eliminates the issues previously mentioned. |
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" there already is a random loot assignment system where you can see the player names clearly until the timer runs out. even after the timer runs out, fair players leave the dropped items for their co players or deliver it to them. your post is valid for white items though which can be more valuable than the most unique item but in the several weeks i played no 6 linked 2 handed weapon or chest dropped for me or my partners so there was no bitching at all. offline
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Unfortunately it is always these little small changes here and there that make the game a little worse, in this instance it makes the game slightly worse for people who like to group up. Just sad to see this change mostly is in relation to the boosters and cheaters in the game. Pathetic how these people will ruin the game for others just for their own personal greed.
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" Maybe they are private parties!..I always make my game public, and then many player play with me!I'm never alone!:) |
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" i just missed out the obvious fact that most people keep playing in legacy and didn't start a new char in default as i did. would be nice to have more details in reponse to the /online command, f.e. "globally:600 people, this league 100 people, this act 20 people". as for the recommendation to open a party myself: of course i do that but people didn't join which kinda surprised me. reason behind maybe that i did only endgame in the past months where partying is more common. age and treachery will triumph over youth and skill!
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" hard to acknowledge as well for me but just natural for the beta that sometimes just for testing purposes, devs have to adjust some parameters higherand sometimes, sadly, lower. I their opinion is that the economy will be flooded on the long run by people partying and getting more gear out of it, they surely will have done some calculation beforehand. " i don't think this is a response to the threat of people using second accounts for bots because you can never prevent that fully and it only relates to a small group of players only. age and treachery will triumph over youth and skill!
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" I'm not sure what this means. What is a special room? I guess I understand inaccessible room, but why have them? |
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I've been good very good track live stream and all patch on the game eagerly await the beta timer choose me :)
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