The state of Wand slingers: Undeniable proof why wands are not viable and why GGG should fix them

Only problem with wands is the large mod pool.
"Axe bad! Fix please!"
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pneuma wrote:
I believe you are completely discounting the base 10+ crit chance.
You are also discounting Power Siphon, which is a 125% DE attack with Culling and power charges built in.

Wands are incredibly viable, and wanders can do a ton of damage.


But can they survive the day after having spent half their skills into wands and thus locked themselves down in the witch area permanently?
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Quantifier wrote:
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undeniable


You keep on using that word. I don't think it means what you think it means.


Sorry, too much hyperbole on my part. And not a native english speaker :P
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Hanatsu wrote:
You're simply not wielding the Kraken!

http://www.youtube.com/watch?v=OxkyQ4EnF7E


Oh my... that was awesome. But regular mortals dont have that kinda currency :P
How about we delete power siphon and make frenzy unusable with wands, then get rid of all that elemental/physical bullshit as wand affixes?

Why should good wands be so hard to craft or find just because the .01% of the population is downs enough to want to make wander?
agreed also blood magic keystone blows now
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Xdevore wrote:
agreed also blood magic keystone blows now



Yeah, they should let you inherit 100% of the lost mana as bonus health(obviously % nodes won't affect this amount) and give you a 2-3% life regen per second.

Losing out 2-3 auras (grace/determination/hatred/purity) is just way too big a price to pay.
You should try this thing called, Elemental Wander.

Not a single wand node needed.

10k+ mainhand combined damage.

100k+ crits.

Problem solved.

Move along now.
Last edited by narg62#5820 on Nov 7, 2013, 1:51:16 AM
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narg62 wrote:
You should try this thing called, Elemental Wander.

Not a single wand node needed.

10k+ mainhand combined damage.

100k+ crits.

Problem solved.

Move along now.


And would you be kind enough to provide an example build for this? Which normal people can build, on hardcore (That includes survivability nodes) without insane gear required beforehand to build? If you can do that, then I guess that is great news.

It does not change the fact that going for the wand nodes is utterly useless for hardcore. If you want to prove that wrong aswell, then go ahead. But please dont come and say "move along" while pulling numbers out of your hat :P
Last edited by Ouroboros226#5831 on Nov 7, 2013, 1:58:45 AM
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narg62 wrote:
You should try this thing called, Elemental Wander.

Not a single wand node needed.

10k+ mainhand combined damage.

100k+ crits.

Problem solved.

Move along now.



>10k ELEMENTAL dps
>limited targets due to being a ranged projectile

Dude I don't have 3 hours to clear a single map.

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