The state of Wand slingers: Undeniable proof why wands are not viable and why GGG should fix them
Only problem with wands is the large mod pool.
"Axe bad! Fix please!"
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" But can they survive the day after having spent half their skills into wands and thus locked themselves down in the witch area permanently? |
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" Sorry, too much hyperbole on my part. And not a native english speaker :P |
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" Oh my... that was awesome. But regular mortals dont have that kinda currency :P |
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How about we delete power siphon and make frenzy unusable with wands, then get rid of all that elemental/physical bullshit as wand affixes?
Why should good wands be so hard to craft or find just because the .01% of the population is downs enough to want to make wander? |
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agreed also blood magic keystone blows now
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" Yeah, they should let you inherit 100% of the lost mana as bonus health(obviously % nodes won't affect this amount) and give you a 2-3% life regen per second. Losing out 2-3 auras (grace/determination/hatred/purity) is just way too big a price to pay. |
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You should try this thing called, Elemental Wander.
Not a single wand node needed. 10k+ mainhand combined damage. 100k+ crits. Problem solved. Move along now. Last edited by narg62#5820 on Nov 7, 2013, 1:51:16 AM
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" And would you be kind enough to provide an example build for this? Which normal people can build, on hardcore (That includes survivability nodes) without insane gear required beforehand to build? If you can do that, then I guess that is great news. It does not change the fact that going for the wand nodes is utterly useless for hardcore. If you want to prove that wrong aswell, then go ahead. But please dont come and say "move along" while pulling numbers out of your hat :P Last edited by Ouroboros226#5831 on Nov 7, 2013, 1:58:45 AM
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" >10k ELEMENTAL dps >limited targets due to being a ranged projectile Dude I don't have 3 hours to clear a single map. |
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