"
uzurper wrote:
An this is what constant QQing about stuff you shouldnt care (like things you yourself dont use or need, other builds than your own and so on and so forth) gets you in time. Also, this is only going to backlash later on when the ppl who did use it or need this gem are going to go against other builds that people not using this gem are using/accostumed to. Meanwhile, all this QQing without any wction is most likely not going to change anything. I simply dont get why IF YOU DONT USE an item you must act so childish and hold it against people using it. Growing games always get torn between a minority and a majority. Opposed to what some people stated in previous replies, as far as Ive seen going through every single page, atleast 80% is against this change, or to be more exact, against the present solution as it has been implemented. This gem alone gave somewhere between 25 to 50% more combat durability but it mostly solved three major problems: some mana costs, making new builds possible, delay/cast time between must-have densive skills or curses and desync protection.
Keep whining cuz some other guy is doing better than you and we'll see where that gets us all over time.
Yep :|
"Zazan":
*Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem.
*Fixed a bug where people logged in to play
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Posted byJayserix#4932on Nov 13, 2013, 10:43:55 AM
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"
Jakabov wrote:
You really need to address how absolutely horrible the facilities for manual casting of utility spells are if you want to take away the thing that fixed that problem. CwDT is universally loved not because it's a bit overpowered but because it takes away the unbearable burden it was to constantly cast curses, Enduring Cry, Molten Shell etc., especially on characters without faster cast gear/passives.
People were finally enthusiastic about the long-suffering melee gameplay and then you choose to nerf this in a way that completely negates most of its purpose. It should be possible to nerf it in a way that doesn't feel like you finally got a splint on your broken limb only to promptly have it forcefully ripped off again.
CwDT's ability to automate your curse and Molten Shell does not enable some new, previously unavailable power, it just made it bearable where it previously wasn't. Molten Shell has always been available but most ignored it because it's *too fucking irritating to use manually.* The power to spam it was already there, it was just so annoying that people chose not to.
CwDT does not override cooldowns or make skills more powerful, it just relieved a burden so heavy that it previously made most players opt out. Surely nobody can claim that curses and MS are inherently overpowered and should not be usable often -- they always were. CwDT doesn't allow you to do something you couldn't do before, it just removes a problem so big that people solved it by refraining from using some of their skills.
Wouldn't it have been better to, say, implement an internal cooldown for each individual spell linked to CwDT and applying part of their mana cost when triggered? Surely the problem isn't that level 20 MS is too powerful or that the game is too easy when mobs are consistently affected by your curse of choice. If that were the case, people would be using MS and Hex Master in every build.
If you insist on restoring the excessive chore of manually casting several utility spells, you should acknowledge that it *was* too much of a chore before and alleviate the burden somewhat. Perhaps make it so casting a non-damage spell doesn't take a full second for builds in the bottom half of the skill tree. Maybe make it so a higher-level curse doesn't cost like 70 mana, an amount that many builds don't even have available now that auras reserve so much mana that just two of them will take upwards of 90% of your total even when linked to Reduced Mana.
Enduring Cry, paradoxically the one utility skill that wasn't unreasonably steep and cumbersome to use before CwDT, is the only one largely unaffected since its usefulness isn't completely hosed by having to use a low-level gem because using a high-level CwDT is basically out of the question as it tragicomically remains the one skill gem in the game that gets worse as you level it up. The skill that remains useful with CwDT is the one skill that didn't need automation.
Please find a different way to accomplish what CwDT did. It made the game so much better.
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Posted bytanfodelmale#3685on Nov 13, 2013, 10:53:33 AM
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"
Snuske wrote:
Please please please stop going crazy about these changes ..
First of all this is an online game so of course they encourage group play (and it's more fun)
and the nerf to CODT was needed .. there were just too many ways to exploit it .. it might have hurt some builds where it wasnt OP but still ..
And the nerf isnt that bad .. if you have 3000 hp and you have to take lets say 2000 damage for the gem too trigger some of you seem to think that you have to lose 2/3 of your life before it triggers .. kind of true but then again its wrong .. there is liferegen, lifeleech, energyshield recharge, you name it .. so you can easily be at 100% hp when the gem triggers ..
I for one like these changes and i look forward to find a new way to work with the CODT changes on one of my chars ..
and to those who are whining about their chars being useless now .. then reroll ??? that's the idea of this game, atleast for me .. i love to make new chars especially when there are changes like these just to experiment with something new..
So stop crying and blaming them for all this .. this game is suppose to be hard and i hope it never goes the same way WoW did with wrath ..
The noobs can learn how to play the game or GTFO imo (:
Keep It Difficult!!!
P.S. the gem doesnt have to be level 1 for you to use it with the new CODT .. its the LEVEL REQUIREMENT! .. so you can level stuff like enduring cry and icenova some levels before its gets up next to the LEVEL REQUIREMENT of CODT .. read the damn notes before you shit yourselves
*flies away in a cloud of awesome*
Oh, your so digitally manly!
So just because you like to "reroll" everyone should? As you can see I am a very early supporter. I have rerolled and rerolled and rerolled. Kinda over it for a while. And while some of your statements have validity mostly I just hear whaaa.
After spending much time on this character I finally got him to the point where he was valid in 68+ map bosses. CoDT was a big part of that. Nuff said. Yes I am going to level it. Not until then will I see it's use at that point.
So please, fly away in your cloud of self righteous gas. And keep on a goin!
PS. I don't buy currency online. Out of me and the 2 friends who I got into closed beta with my pack. Post wipes between updates we have had exactly 1 exalted drop between the three of us. So, my gear is all found and crafted with my usual fondness of bad luck. So not so AWESOME.
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Posted byUlfgarMag#1257on Nov 13, 2013, 10:57:27 AM
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"
Henry_GGG wrote:
"
jaiixcore wrote:
HEY. IM KINDA NEW HERE?
So Im pacthing the new patch today, and it suddenly bits per second stopped. Now im trying to patch it again but it doesnt continue, it just continously resetting.
What will I do?
Thanks.
Hey there,
Welcome!
Firstly, make sure your anti-virus/firewall software is disabled for the patching process. Then run the client as Administrator. If that doesn't help at all, and you're not using a wireless connection, drop us an email at support@grindinggear.com and we can help you out further.
THIS POST is what you choose to respond to in a thread like this?? ARE YOU KIDDING ME jesus just when you think GGG cant possible get any worse with forum interaction they go to a whole new level.
"Blue warrior shot the food"
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Posted bymaxor#5545on Nov 13, 2013, 11:00:56 AM
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"
If you have 1.5k Life(+ES) than it's because of one of those 3 things:
1) you are low level. Therefore your lowlevel CWDT triggers earlier anyways
2) you rely on Life(or ES) regeneration or Lifeleech for tanking. So I don't get why you even post your absolute value of Life, since amount of Life is not what you are relying on to begin with.
3) you are not a tanking character. Then why do you think you should profit from a skill that is named Cast when Damage Taken.
63 Duelist, not low level. I am solo, which means I will tank the damage from monsters higher than White.
Last edited by LostBearz#3570 on Nov 13, 2013, 11:06:05 AM
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Posted byLostBearz#3570on Nov 13, 2013, 11:05:03 AM
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-.- let it roll PPL i have a couple of chard wich i have waste all my currency of gettign them to where they were They fuck it upp we pay for it simple Also close this treath Plox Ill just simple make a new chard and if some AH will buy my gear =D GL NO more BANANA'S!
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Posted bye61389#5851on Nov 13, 2013, 11:05:52 AM
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"
maxor wrote:
"
Henry_GGG wrote:
"
jaiixcore wrote:
HEY. IM KINDA NEW HERE?
So Im pacthing the new patch today, and it suddenly bits per second stopped. Now im trying to patch it again but it doesnt continue, it just continously resetting.
What will I do?
Thanks.
Hey there,
Welcome!
Firstly, make sure your anti-virus/firewall software is disabled for the patching process. Then run the client as Administrator. If that doesn't help at all, and you're not using a wireless connection, drop us an email at support@grindinggear.com and we can help you out further.
THIS POST is what you choose to respond to in a thread like this?? ARE YOU KIDDING ME jesus just when you think GGG cant possible get any worse with forum interaction they go to a whole new level.
Woah GGG, what are you doing? 130 pages on a patch note, whilst normal patch notes get around 5 pages. Something must be wrong when every page is about the nerf. Open eyes?
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Posted byLostBearz#3570on Nov 13, 2013, 11:09:15 AM
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"
Jakabov wrote:
You really need to address how absolutely horrible the facilities for manual casting of utility spells are if you want to take away the thing that fixed that problem. CwDT is universally loved not because it's a bit overpowered but because it takes away the unbearable burden it was to constantly cast curses, Enduring Cry, Molten Shell etc., especially on characters without faster cast gear/passives.
People were finally enthusiastic about the long-suffering melee gameplay and then you choose to nerf this in a way that completely negates most of its purpose. It should be possible to nerf it in a way that doesn't feel like you finally got a splint on your broken limb only to promptly have it forcefully ripped off again.
CwDT's ability to automate your curse and Molten Shell does not enable some new, previously unavailable power, it just made it bearable where it previously wasn't. Molten Shell has always been available but most ignored it because it's *too fucking irritating to use manually.* The power to spam it was already there, it was just so annoying that people chose not to.
CwDT does not override cooldowns or make skills more powerful, it just relieved a burden so heavy that it previously made most players opt out. Surely nobody can claim that curses and MS are inherently overpowered and should not be usable often -- they always were. CwDT doesn't allow you to do something you couldn't do before, it just removes a problem so big that people solved it by refraining from using some of their skills.
Wouldn't it have been better to, say, implement an internal cooldown for each individual spell linked to CwDT and applying part of their mana cost when triggered? Surely the problem isn't that level 20 MS is too powerful or that the game is too easy when mobs are consistently affected by your curse of choice. If that were the case, people would be using MS and Hex Master in every build.
If you insist on restoring the excessive chore of manually casting several utility spells, you should acknowledge that it *was* too much of a chore before and alleviate the burden somewhat. Perhaps make it so casting a non-damage spell doesn't take a full second for builds in the bottom half of the skill tree. Maybe make it so a higher-level curse doesn't cost like 70 mana, an amount that many builds don't even have available now that auras reserve so much mana that just two of them will take upwards of 90% of your total even when linked to Reduced Mana.
Enduring Cry, paradoxically the one utility skill that wasn't unreasonably steep and cumbersome to use before CwDT, is the only one largely unaffected since its usefulness isn't completely hosed by having to use a low-level gem because using a high-level CwDT is basically out of the question as it tragicomically remains the one skill gem in the game that gets worse as you level it up. The skill that remains useful with CwDT is the one skill that didn't need automation.
Please find a different way to accomplish what CwDT did. It made the game so much better.
100% truth. Won't see many Molten Shells anytime soon.
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Posted bymats_mono#2060on Nov 13, 2013, 11:40:07 AM
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I almost read all the comments, and that's a lot of pages.
CwDT
I loved to be able to jump in a pack of mobs and feel semi-safe with my warlords mark, endurance charges and molten shell almost instantly proct. But now I don't even want to try to ajust my lvl 82 char that had that combo because of the nerf.
Like a few people mentionned, it should of been useless for a while at low level and then after leveling it a lot quite useful. Getting less damage to proct per levels gained..
When I think of the build of the week when CwDT was introduced, the char you guys were using had insane gear and a good build to your opinion. Yet you would still take a ton of damage and it didn't feel safe, now I'm sure you wouldn't want to play that char again? right?
I was happy about most of the patch, but now I have to go and get another build and squeeze what's left of my currency to make it before it get nerfed again...
Archives, https://www.pathofexile.com/forum/view-thread/2206812
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Posted byD4wdl#1956on Nov 13, 2013, 11:44:11 AM
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I'm almost fine with the nerf...but as is now, I think THIS should be adjusted for sure:
"
Chris wrote:
We'll keep an eye on how it performs after the patch hits and will adjust balance further ( the damage thresholds, potentially) based on data.
The damage threshold should be reduced incrementally (low reduction at low levels,higher reduction at higher levels)
I think this is important because we have 2 penalties, amplified at lower levels of CwDT: % LESS damage AND the level requirement cap.
This is an issue imho, and reducing the threshold could be a solution. OR possibly, reducing the "less damage" penalty!
Visit my shop!
〆〆〆 ( ( ( THE BALROG'S BAZAAR ) ) ) 〆〆〆
Last edited by ObscureBalrog#5153 on Nov 13, 2013, 11:52:55 AM
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Posted byObscureBalrog#5153on Nov 13, 2013, 11:52:15 AM
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