Full Respec

"
JacksonBear1968 wrote:
Those that claim they don't have time to re-role a character cause they don't like their build and just want to re-spec it...Come on..people start new characters all the time..what's the big deal..just re-role. If this was a RPG like in the old days...you'd be stuck with what you rolled from the dice and those attributes..those where the days..your fate decided by a 16 sided die


Just because some people can get to 90 in one week doesn't mean everyone else can. (I still don't believe it but I looked at the recent one-moth league I was shocked, triple shocked)

There are some people who do not have the time to level a character from start to end game. This can be limited time, lack of gear, or lack of desire.
I don't know how often they'll give full respecs, but so far it's been with each major content release. Keep all your old leveled characters after leagues end so you can get free tryouts in standard if you want to see how well different specs work. I'm going to run out of slots soon so I will have to delete some, but I have 80ish characters from each of the last 3 leagues that I can experiment with every respec to see what my new build in the new league will look like when leveled.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
Ranakor wrote:
I would really like to see a way to bring full respec in game without going into the MTX area, how about a vendor recipes that combines 25 regrets into an orb of rebirth (full respec)? Would still be expensive but would put a price on "hey i just want to change build" that is more reasonable than spending something like 80regrets and much less clicky


A more appropriate price would be 50 or 60 orbs, but even then you'd face stiff opposition. I'm fine with the system as is, but am not super defensive about how it currently operates.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's
Personally, I don't have an issue with the rarity of reget orbs. Mainly because I like to play the 4-month leagues.
I have several 70ish characters that have zero talent points spent, b/c of the free respecs that come around everytime GGG changes the tree.

Don't sweat the small stuff. I know it seems like a big deal from your perspective but once/if you get passed it you'll see it's less of an issue than you had originally thought. I'd be slightly surprised if another round of free respecs don't hit - most players - with the next expansion that GGG is already working on.

All that said, if regrets dropped more often, I wouldn't be offended. I'm not desiring it, but some folks get butt-hurt when something others want is implemented. If enough knuckleheads want to increase, I couldn't care less.
Where there's one they're bound to divide it right in two.
Last edited by slatra#3945 on Jul 22, 2014, 6:12:47 PM
"
Nicholas_Steel wrote:
"
Ranakor wrote:
I would really like to see a way to bring full respec in game without going into the MTX area, how about a vendor recipes that combines 25 regrets into an orb of rebirth (full respec)? Would still be expensive but would put a price on "hey i just want to change build" that is more reasonable than spending something like 80regrets and much less clicky


A more appropriate price would be 50 or 60 orbs, but even then you'd face stiff opposition. I'm fine with the system as is, but am not super defensive about how it currently operates.


Maybe something better would be YOURLEVEL respec (if you have as many respec as your level, then you can do a full respec), this would come cheaper than respecing all (since you get more points than you get levels and you get respec points along the way too) but wouldn't be crazy and would still leave their use to regret orbs to get enough points, this would also let newbee experiment with new builds more easily and keep the fee high to respec that lv 100 character instead of re leveling.
Another option would be to allow respec in standard league only
"
Bluntless wrote:
Another option would be to allow respec in standard league only
These respecs never occur when there is a challenge league in progress, so they are already essentially standard/hardcore only.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
This is not diablo 3,you want easy game,go play that one.
PoE is a hardcore aRPG.
Don't be naive,do your research before playing.
Has the general gaming community truly sunk so low that they expect every game to be fool-proof and think that ''just messing about'' won't have any consequence?

Full respect is a P2W deal,end of discussion.

As for those saying ''Oh,ill quit,this bums me out'' No you won't,cuz there is nothing better around.
No rest for the wicked.
Last edited by Daiena#7638 on Sep 15, 2014, 4:47:38 PM
I must admit that I am not too happy with my current tree set up, but at my level it would be prohibitively expensive to have to throw away over 100 regrets to try something new....

Not that there are a lot of options for Shadows, but there ARE some things that I would change, like my current reliance on evasion for defense, which seems to get less and less reliable with every patch.

In any case, I believe there is a full respec coming tomorrow, as well as a rearrangement of the tree, so who knows!!
I'm new to the game, and I wanted to add an opinion.

I am adamantly against pay to win options in many games, particularly competitive games and rpgs with pvp. Pay to win games are killing the industry. Nobody likes them. It creates a class system in an institution that has historically been the great equalizer - multiplayer gaming.

This option would not be pay to win. This option would be pay to not have to spend 15-20 hours playing through normal and cruel on a new character to just try a new build. I spend 11 hours a day working or traveling, and I don't have that kind of time. I like this game, but essentially everything you find in normal and cruel is useless. It's a waste of time to play through those difficulties after you've already done it once, and for working adults, our time comes at a premium.

The leveling vs end-game build argument makes no sense. Why would anyone opt for a leveling build? What does that even mean? If you're designing your skill tree to have passives that benefits characters early, but don't scale late, then you're designing a bad skill system. Nobody would intentionally opt for that type of character, and those that end up with one will most certainly be unhappy when they get wrecked end-game over decisions that they didn't know were permanent.

Even if it's prohibitively expensive for most players, I would rather spend something like $25-50 to do a full reroll of passives. Make it more expensive for consecutive rerolls. Make it so that almost nobody would do it, except those people whose time investment cost/benefit analysis makes it worth it.

You know what I don't give a shit about and will never buy? Cosmetic items. I don't understand why they're appealing to people. What I do care deeply about is the time investment that it takes to level up a whole character to the end of merciless just to try a new build. That's something that I'd like to pay to avoid. I already leveled up a character, I don't want to do it again just to switch from a bow to a dagger.

Finally, I understand you want people to play your game. You made a great game. I want to play it. But the responsibilities of adulthood pressure some players in ways that the pressures of youth didn't, so the don't-fuck-up-your-build functionality that was a fundamental aspect of games like Diablo 2 just seems outdated to me at this point.

Report Forum Post

Report Account:

Report Type

Additional Info