1.0.2 Patch Notes

Do traps such as fire trap count as DoTs?
the end of the maze orb sink, they said it couldnt be done, 9 months of heated forum debate and at last the day has come. Bigger maps, more xp per map, no blowing stacks for easy mods, more reason to play a really hard map, fantastic.

Is this also the end of my strawberry yoghurt witch? I think this patch could be more awesome than the release. Im gonna stock up on points and get some microtrans when the servers come back up but you got to promise youll spend it on beer and take a day off.
full respec would be nice ;)
*** NoobCakes *** <NCAKES> guild
IGN: HardCandy
centeral europe time
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Minzer wrote:
Do traps such as fire trap count as DoTs?


The initial hit of fire trap is normal damage. The burning ground is DoT.
that roaks :D
thanks GGG, awesome patch again ! my detonate dead character will be happy !
(✿ =‿‿=)
So with some quick number crunching, with 84% increased fire damage burns are WORSE now than they were before this change.

Think you might have overtuned this one?
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Creon wrote:
Thank you for taking your time to get it right. I'm happy to see GGG continues to focus on making a good product instead of religiously adhering to planned deadlines./quote]

Unlike another dev one could name.
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Malrune wrote:
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Creon wrote:
Thank you for taking your time to get it right. I'm happy to see GGG continues to focus on making a good product instead of religiously adhering to planned deadlines./quote]

Unlike another dev one could name.



"getting it right" yupppppp.. reverting it as we speak.
Last edited by Mudfall#7688 on Nov 29, 2013, 1:02:50 AM
8/10 troll, GGG. I'm not mad... I'm just frustrated.

Edit: And the quick fix for the save.
"Arctic Armour was a mistake." - Chris Wilson
Last edited by Creon#3579 on Nov 29, 2013, 1:33:03 AM
ABORT!!!! ABORT!!

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