Does crit work with traps
i have been using power charge on critical with my traps and i never get a power charge. Why is this?
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If you ever make an ice dual totemer, cold snap traps are godly. They bypass cold snaps normal cool down and do loads of DPS and extra freezes.
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" This is because traps are actually their own entity, like minions or totems: they just happen die when they go off. In other words, it's because your trap's getting the power charge instead (well, it would if it weren't dead). I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" |
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thanks man!
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" Traps have been reworked recently, they cool down faster and you start with a full amount on zoning. They're much more viable now! |
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