1.3 [Newbie Friendly] GROUNDSLAMMER BUILD

The tree in the OP is very inefficient. The life wheel is not worth spending all the points to get up there-- 7*6% nodes and a 10% node are not worth the dozen or so points you spend to get there (and the nerf to berserk doesn't really help either).
Stormcalling 24/7.
Yo

Little question:

Are we weaker after the 1.1.0? Whit a similar build i feel weaker. I was 4800 hp and 10.5k dps ground slam and now with the 1.1.0 i have 4200 hp and 9.4k dps.

I'm lvl 85 there is my tree:

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecEswUtDjwS4RQgFE0UcRT2GJEaOBpVG_ol3ycvLdIxnjIJNZI26DkOOtg64T38QT9KyE3YTeNQR1HmVw1YY1ivWfNfP2BLYSFko2oea9lsRm5pbqpybHKpdO14DXrvfNmBb4M4hNmE74Y7hymHaojxjHaMz5BVkGyRzp48ns2fy6IApBmkrKZXpzCnhKgYqWipbqlzqZSsqrQvtfK77byfvqfAGsEExtjSIdlh3sHfv-Of5K3sOO8O73zwH_Iv8kX2SPcy977-Cv6P

Do you feel the same?
"
Tagmatar wrote:
Yo

Little question:

Are we weaker after the 1.1.0? Whit a similar build i feel weaker. I was 4800 hp and 10.5k dps ground slam and now with the 1.1.0 i have 4200 hp and 9.4k dps.

I'm lvl 85 there is my tree:

http://www.pathofexile.com/...
Do you feel the same?


Yes because life leech has been nerfed and life decreased.
I have been obliged to change a little bit my gear (bought a new ring, replaced my belt with another in chest); this to compensate the decrease of life (I am now even higher than before 5416 vs 5280).
Last edited by harvest#2652 on Mar 8, 2014, 8:42:30 AM
edit: never mind
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Last edited by Panini_aux_olives#1967 on Mar 8, 2014, 10:23:51 AM
Hi guys. My tree looks a little different than some others. Any feedback so I know I didn't totally mess it up would be awesome. Thanks!

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecEswUtDjwUIBRNFPYYkRkuGjgaPhpVJd8nLyftKS4ppTGeMgk1kjboOlI62D38QT9Cjkd-SshN404qUEdR5lRJVw1YY1ivWfNfP2BLYSFko2VNapNr2WxGbmluqnJscrt07XgNeu98uHy7gziE2YTvhjuHaojxjM-QVZBsns2fy6FtogCmV6cwp4SpaKluqZSsqrQvtfK2QbnNvJ--p8APwBrBBMWKxtjSIdJN1e3ZYd7B45_krew47w7vfPAf8azyL_ZI_o__0w==

My gear:
IGN: Ahjr
TY for this build. I really have to get the most out of my play time and I think this is going to be the build for me.
I've not "respeced" mine yet. I'll probably go for something like that, which gives this detailed stats at lvl 80:
Spoiler

+372 to Strength
+64 to Dexterity
+64 to Intelligence
+388 to maximum Mana
+786 to maximum Life
Evasion Rating: 290
+3 Maximum Endurance Charge
23% increased Melee Physical Damage
164% increased Armour
218% increased maximum Life
4.5% of Life Regenerated per Second
15% increased Life Recovery from Flasks
+20% to all Elemental Resistances
+2% to maximum Fire Resistance
+1% to maximum Cold Resistance
+1% to maximum Lightning Resistance
You take 20% reduced Extra Damage from Critical Strikes
+23% to Fire Resistance
2% of Physical Attack Damage Leeched as Life
0.2% of maximum Life Regenerated per second per Endurance Charge
20% increased Stun Duration on enemies
Removes all mana. Spend Life instead of Mana for Skills
3% increased Attack Speed with Staves
3% increased Attack Speed with Maces
Enemies Cannot Leech Life From You
28% increased Physical Damage with Staves
106% increased Physical Damage with Maces
Your hits can't be Evaded
Never deal Critical Strikes
30% increased Attack Speed
10% reduced Enemy Stun Threshold with Maces
56% increased Evasion Rating and Armour
10% increased Accuracy Rating
10% increased Light Radius
+2 to Melee Weapon and Unarmed range
8% increased maximum Mana
Ignore all Movement Penalties from Armour
18% increased Physical Damage with Two Handed Melee Weapons
12% increased Radius of Area Skills
8% increased Area Damage
7% reduced Mana Cost of Skills
+12.8% Energy Shield
+74.4% increased Melee Physical Damage
+128 Accuracy Rating
12.8% increased Evasion Rating
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
"
pickpocket293 wrote:
The tree in the OP is very inefficient. The life wheel is not worth spending all the points to get up there-- 7*6% nodes and a 10% node are not worth the dozen or so points you spend to get there (and the nerf to berserk doesn't really help either).


Feel free to come up with a better way.

I came up with this in a short time:

more extending into the northern parts as someone in this thread showed.

It doesn't give more hp just some chaos resist and less elemental resistance. Not really a big change.
Is the OP still around? Can't read 370 pages.

Thread was recommended as I want a simple Marauder to play this time for StoV Normal Ambush Solo Drops only through Merciless this time I hope. Don't care if I have to use a ton of town portals either for any tough boss.

Since I played a Scion last I am partial to ST (Spectral Throw). Is the Marauders Ground Slam how he does his range then--if you don't use something else?

1.) On the passive tree what nodes do I need to head to first when I reach a junction/choice? The intro link at the start seems to be broken since the passive tree changed? Not the new one...the one that maybe showed an earlier path?

2.) I shy away from better armor if my movement speed takes a hit? I don't know for certain if this matters, just that I hate getting caught and unable to move away as fast as possible. Right now we are talking about the difference between -4% vs -8%. Should I care?

3.) I take it so far that even though you have to waste points getting to it that big ring of Life is still important to get? I'll also need some Dexterity to support at least a green 2L Maul.

4.) If I'm using ST is there still good reason to support Ground Slam?

Thanks...
~<Ratsneve>~~<Looking for Simple Solo Solutions>~
i do like this

0-25
Spoiler
http://poebuilder.com/#character/AAAAAgEAFCAUcScvPfxQR1W1WGNfP3KpfNmMz57NpKynMLyfwQTG2N-_45_qGO8O8i_2SPcy-Os=


25-50

Spoiler
http://poebuilder.com/#character/AAAAAgEAAecFLRQgFHEU9ho4GlUnLzboPfxAoETnUEdVtVhjWfNfP2BLYSFko2o7a9lyqXTteu982YTvhjuMz5BVnrmezaSspzCnhKgYrKq8n8AawQTG2N-_45_qGOw47w7yL_ZI9zL46w==


50-75

Spoiler
http://poebuilder.com/#character/AAAAAgEAAecCcQSzBS0OPBLhFCAUTRRxFPYYkRo4GlUnLy3SNug62D38QKBBP0TnTdhQR1HmVbVYY1nzXz9gS2EhZKNqO2vZcqlyu3Tteu97jHzZgW-E74Y7jHaMz5BVnjyeuZ7Nnz6fy6FtogCi6qSspzCnhKgYqWisqrQvuc28n8AawQTG2N-_45_qGOw47w7wH_Iv9kj3Mvjr


i play alot with sweep, just like that :D but i think after act2 merci i will use more ground slam.

just keep all time max resist that is the most important

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