1.1.0d Patch Notes

Vaal Skills are awesome
SSF since ~OB
Patch notes for PoE are so exciting to read, every patch notes :3
>=====,',','
MASTER?! MASTER?! WHERE THE DREAMS THAT I'VE BEEN AFTER!!?
',',',=====<
"
Chris wrote:
Version 1.1.0d:
Features:
  • You can now see your body armour while wearing The Bringer of Rain. This includes cosmetic microtransactions such as Wings and the Seraph Armour skin.
  • Added descriptions for Ambush and Invasion leagues that appear where map properties are shown.
  • Made further improvements to the spawning of Strongboxes in narrow areas like caves.


Balance:
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
  • Corrected the properties displayed on Shivershell so that his Vaal Detonate Dead is documented.
  • Rebalanced damage of Tailsinger's Frost Wall. It's now lower at low levels and higher and high levels.
  • Reduced Bladeback Guardian's Flame Nova damage at early levels.
  • Halved the spawn rate of Gemcutter's Strongboxes in the Ambush league.
  • Corrected a passive skill in the Marauder armour section which incorrectly had an additional 6% life.


Bug Fixes:
  • Fixed a bug where alternate gem effect microtransactions would be destroyed if you corrupted the gem to a Vaal version. If this happened to you, please contact support@grindinggear.com to have the effect restored. They can see if you actually lost one, by the way.
  • Fixed some problems with trap targeting. If a trap hits the targeted monster, it will now fall to the ground and explode immediately.
  • Fixed a bug where your Animated Guardian could return from the dead during a PvP match.
  • Fixed a bug where spirals (as used by some Vaal skills) didn't work with multiple projectiles.
  • Fixed a bug in the Crypt Level 2 that could cause no boss room to spawn.
  • Fixed a problem that would allow a 0% quality gem to reach 23% quality with one Vaal Orb.
  • Fixed a bug where the Vaal Vessel would not drop items in some situations.
  • Fixed a bug where no monster corpses would spawn in PvP areas in the Invasion league.
  • Fixed a bug where monster packs in the Ancient Pyramid would have more than one totem in the Invasion league.
  • Fixed another crash related to loading fonts.
  • Fixed an instance crash that can occur in the Apex of Sacrifice and the Dominus fight.
XP for new content. Yay!

Waiting for ~1.1.3 or maybe 1.2. Perhaps that is the loot patch? SoTV is a little underwhelming thus far.
---------------

For Great Cheeses!
"
Maniaa wrote:
No bug fix for the "6L Unique can become unlinked unsocketed trash rare" ?

GGG please !


They patched that in 1.1.dont.vaal.orb.your6Lfools.
Last edited by ZomBBoognish#1527 on Mar 7, 2014, 7:17:44 PM
Which Marauder node are we talking about exactly? Sorry, but I didn't memorized what every one of them did.
“Demons run when a good man goes to war"
"
vapor wrote:
"
Waves_blade wrote:
"
Chris wrote:
Version 1.1.0d:

Balance:
  • Halved the spawn rate of Gemcutter's Strongboxes in the Ambush league.



Thats... really extreme.


agree....

i only saw it once in a party, not one gem was allocated to me


LV 51 have only seen one gemcutter box so far, this nerfs...
"
Sneakypaw wrote:
Which Marauder node are we talking about exactly? Sorry, but I didn't memorized what every one of them did.


The whole bottom left has many changes from http://hydra-media.cursecdn.com/pathofexile.gamepedia.com/8/87/1.0passivetree.jpg to now.
SSF since ~OB
"
Chris wrote:
Version 1.1.0d:
Balance:
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
  • Corrected the properties displayed on Shivershell so that his Vaal Detonate Dead is documented.
  • Rebalanced damage of Tailsinger's Frost Wall. It's now lower at low levels and higher and high levels.
  • Reduced Bladeback Guardian's Flame Nova damage at early levels.
  • Halved the spawn rate of Gemcutter's Strongboxes in the Ambush league.
  • Corrected a passive skill in the Marauder armour section which incorrectly had an additional 6% life.

 Balance tweak count 
1. Halving Vaal soul counts for Normal and Cruel = very good
2. Vaal Detonate Dead documented = good
3. Tailsinger's Frost Wall damage rebalance = good
4. Bladeback Guardian's Flame Nova damage rebalance = good
5. Gemcutter's Strongboxes 1/2 spawn rate = very bad
6. Marauder passive skill loses 6% life = very bad

So 1 very good, 3 good, and 2 very bad changes with this patch = :(
Any nerfs to drop rates is very bad and should be avoided.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
"Reduced Bladeback Guardian's Flame Nova damage at early levels."

Now if only you could reduce the MASSIVE lag that his spamming of that skill causes.

Heard my level 7 Witches death scream while my screen was frozen in place.
"When you have a hammer, everything looks like a nail."

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