0.9.2f Patch Notes

Great job on the patch, already witnessed some of the changes. Looking forward to the next one.

Keep up the good work.
sign of .9.3 ?
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Darkfyre wrote:
sign of .9.3 ?

not before 0.9.2z :D
Disregard witches, aquire currency.
what about the 0.92 race? Maybe this weekend? cutthroat?
Last edited by overpowdered#4125 on Sep 21, 2011, 1:50:12 PM
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overpowdered wrote:
what about the 0.92 race? Maybe this weekend? cutthroat?


i wonder if they will make the twilight strand open instance because if they do there will be a lot of spawn camping
Will 0.9.3 bring any Accuracy changes? As it is with my Marauder, I have to hunt for Accuracy in every single talent and pieces of gear. I have close to 92%, but there are some tanking Mar. around my level (35~) with only 80%. I've dipped into the Dex too.

Missing is not a fun mechanic, dying 'cause you go on a missing spree isn't fun either. 3:
Pretty much every combat equation is being reworked.
Forum Sheriff
also i think chris already said that the evasion changes would be in patch 0.9.3
I played 9.1 it was rough! Now the game runs sooo welll. Thank you for the legacy supports :D
Steam:Gonejah
Yeah, just started playing and I'm quite impressed. Great work so far, can't wait to see what the future has in store.

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