1.1.2 Patch Notes
Everything is great !
Now all i want is a fix to snapshot "mechanic" (or rather exploit). |
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" Not sure what the recipe is supposed to be. Q20'd a white stone hammer. Sold it with: A: One white map (tried with a 66, 67, 68, 69, 71, 74) B: One unidentified rare map (73) C: The above level 71 map, but transmuted D: All of the above in the same window. E: A though D, but after transmuting the white stone hammer The most I got was one chisel + the crap from selling the white/blue/yellow maps. Aura Reservation Calculator: https://poe.mikelat.com/
Chromatic Calculator: http://siveran.github.io/calc.html Tired of using GGG's crappy skill planner? Tell them here: https://www.pathofexile.com/forum/view-thread/1555283 |
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While smoke mine change is semi reasonabke for summoners (but defines new extremes of 'sloppy') it totaly ruins dominating blow minion control.. ruins it, removes any form of minion management from the game entirely
Also. It all looks surprisingly similar to life vs kaoms situation. Why fix snapshoting (the 7nderlying cause of all these broken stuff) when you can: Nerf evangelists Nerf smoke mine Change atziri phase mechanic (so no perma curses on snapshot) Dont you know that this type of bandaid solutions bites back? Last edited by sidtherat#1310 on Apr 7, 2014, 4:00:10 AM
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" Why is it an exploit? Do you kids even have a reason to call it an exploit? |
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" Sounds like: "We changed 20000 spike damage to 19500 spike damage" " Are your (un)balance defs deaf or they got a high pride so they don't want to do anything the community suggests? The problem isn't damage damn it. The problem is Freeze and Freezelock. You can't do shit after getting freeze locked for 1-2 seconds and the next attack also freezes you. " Aka "Oh no a loophole at Atziri" we want players to die to spike damage. Let Minions suffer more from desync issues. " "We increased the droprate from 10^-9% to 10^-8%" " And of course they spam high level Vaalskills while players must use the stupid soul system. And you wonder why the leagues die. |
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" I'll take a guess and say they added one or more items to use for the recipe, probably an armor piece. In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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777isHARDCORE, i guess you can't kill even before patch. So just save all the big talks.
IGN: Clovence
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" +1 |
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" i love how ignorant people are to how much snapshotting actually gives. it kind of helps sure getting a slightly cheaper 6link at the costs of extra downtime when you start to play or when something dies. its also not free like some people seem to think. cool you can get a sidebreath amulet to increase minion hp and damage by a MASSIVE 15%. that turns out to make like 4% more damage. holy fuck YOU BUY GEAR TO DO MORE DAMAGE. THE FUCKING NERVE. THAT SHOULD NOT BE ALLOWED. |
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I assume GGG read reactions to patch notes and so there is something i particularly want to address that I have not seen anyone else mention.
Sometimes, some patch notes need more explanation. While I agree that for some things its fun to find out for yourself such as vendor recipes or NEW invasion bosses, others it's not. Specifically in this patch i want to draw attention to the rebalancing of invasion bosses. Now, high level, it's going to be a rough ride making sure i can still do the ones i know i can do. I would have liked to have seen more information about specifics. IE which invasion bosses have you tuned and by what amount. Thats my feedback. |
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