1.1.2 Patch Notes

Everything is great !

Now all i want is a fix to snapshot "mechanic" (or rather exploit).
"
Chris wrote:
Version 1.1.2:
Content and Features:
  • The recipe for Cartographer's Chisels has been extended.


Not sure what the recipe is supposed to be. Q20'd a white stone hammer. Sold it with:

A: One white map (tried with a 66, 67, 68, 69, 71, 74)
B: One unidentified rare map (73)
C: The above level 71 map, but transmuted
D: All of the above in the same window.
E: A though D, but after transmuting the white stone hammer

The most I got was one chisel + the crap from selling the white/blue/yellow maps.
Aura Reservation Calculator: https://poe.mikelat.com/
Chromatic Calculator: http://siveran.github.io/calc.html
Tired of using GGG's crappy skill planner? Tell them here: https://www.pathofexile.com/forum/view-thread/1555283
While smoke mine change is semi reasonabke for summoners (but defines new extremes of 'sloppy') it totaly ruins dominating blow minion control.. ruins it, removes any form of minion management from the game entirely

Also. It all looks surprisingly similar to life vs kaoms situation. Why fix snapshoting (the 7nderlying cause of all these broken stuff) when you can:

Nerf evangelists
Nerf smoke mine
Change atziri phase mechanic (so no perma curses on snapshot)

Dont you know that this type of bandaid solutions bites back?
Last edited by sidtherat#1310 on Apr 7, 2014, 4:00:10 AM
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DonVadim wrote:
Everything is great !

Now all i want is a fix to snapshot "mechanic" (or rather exploit).


Why is it an exploit? Do you kids even have a reason to call it an exploit?
"
Substantially rebalanced Invasion bosses, including changing their abilities. Many of the more extreme ones are now easier. Corrupted secret area bosses and Rogue Exiles were also updated in this process.

Sounds like: "We changed 20000 spike damage to 19500 spike damage"


"
Glacial Hammer now has specific PvP raw scaling, so that it does 30% less damage in PvP situations. This is on top of existing PvP scaling.

Are your (un)balance defs deaf or they got a high pride so they don't want to do anything the community suggests?
The problem isn't damage damn it.
The problem is Freeze and Freezelock.
You can't do shit after getting freeze locked for 1-2 seconds and the next attack also freezes you.

"
Smoke Mine no longer teleports your minions with you when detonated.
Undying Evangelists now appear less frequently within their packs.
Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often.
Atziri now removes curses correctly when she enters her mirror phase.

Aka "Oh no a loophole at Atziri" we want players to die to spike damage.

Let Minions suffer more from desync issues.

"
Increased the drop rate of rare Vaal Fragments.

"We increased the droprate from 10^-9% to 10^-8%"

"
Some Rogue Exiles now use Vaal skills.

And of course they spam high level Vaalskills while players must use the stupid soul system.


And you wonder why the leagues die.
"
MosesXIII wrote:
Not sure what the recipe is supposed to be.


I'll take a guess and say they added one or more items to use for the recipe, probably an armor piece.
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
777isHARDCORE, i guess you can't kill even before patch. So just save all the big talks.

IGN: Clovence
"
mayainverse wrote:
G FUCKING G INVASION SUMMONERS. what a fucking joke. i dont give a shit about spectre nerf i dont care. what i care about is the only way to control zombies survivability was smoke mine. on standard leagues this really is not much of an issue. but on invasion nearly half the bosses can instantly kill my whole set of zombies. this is not even a snapshot issue as i dont use that on invasion(its pointless) i use a +2 minion helm. and even level 20 zombies with +2 minion helm(level 22) and running a level 66 map they die in a second to the aoe incinerate invasion bosses even if i try to leapslam/lightning warp away right when they go in they die before i get to the auto teleport range. THIS IS ON A 66 MAP WITH LEVEL 22 END GAME ZOMBIE SURVIVABILITY WITH LEVEL 20 PURITY OF FIRE AURA.
this is not a snap shot issue. when they die i have mana regen to cast 1 zombie every 20 or so seconds. it takes a few minutes to resummon them. fucking retarded. smoke mine was the only way to stop them from getting pooped on instantly. fucking retarded how they nerf a purely utility skill that now pretty much breaks a build even with end game survivability gets shit on in level 66 maps.


+1
"
DonVadim wrote:
Everything is great !

Now all i want is a fix to snapshot "mechanic" (or rather exploit).


i love how ignorant people are to how much snapshotting actually gives. it kind of helps sure getting a slightly cheaper 6link at the costs of extra downtime when you start to play or when something dies. its also not free like some people seem to think. cool you can get a sidebreath amulet to increase minion hp and damage by a MASSIVE 15%. that turns out to make like 4% more damage. holy fuck YOU BUY GEAR TO DO MORE DAMAGE. THE FUCKING NERVE. THAT SHOULD NOT BE ALLOWED.
I assume GGG read reactions to patch notes and so there is something i particularly want to address that I have not seen anyone else mention.

Sometimes, some patch notes need more explanation. While I agree that for some things its fun to find out for yourself such as vendor recipes or NEW invasion bosses, others it's not.

Specifically in this patch i want to draw attention to the rebalancing of invasion bosses.

Now, high level, it's going to be a rough ride making sure i can still do the ones i know i can do. I would have liked to have seen more information about specifics. IE which invasion bosses have you tuned and by what amount.

Thats my feedback.

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