1.1.2b Patch Notes
Thank you.
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Domination/Nemesis T shirt Tempest/War Bands T shirt |
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" If this is the design philosophy, then could you sort out the phoenix exile? Casting Flammability/Ele Weakness should at least make her start losing health considering Righteous Fire. Very happy about this change, however. Less grindy battles = better more interesting and dynamic battles. Last edited by Castaras#2059 on Apr 17, 2014, 8:04:12 AM
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o.o
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Where the hell is my mother fu**ing BALL LIGHTNING?! :)
IGN Ken__Kaniff
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While I felt the rogues were just fine as they were, I am glad to see that the devs have heard complaints and have responded. More specifically, the idea of lowering life amounts rather than an overall nerf of the rogues.
I am also glad to see a bit more in depth reasoning within the description of the changes. ...narf
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I definitely like the idea of more explanation for the reasons behind the balance changes being included in the patch notes. Good job as always ggg.
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Great news :) will be nice not getting minions demolished by those raining arrows while they run back and forth >.>
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So, the shieldcharging viperstriker? He needs a fix, you kill him and then use all two full life pots but still have to portal out to not die to his venom... hope something was done about him.
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" I play RF and you could cast flammability AND ele weakness on me at the same time and I still wouldn't lose health. So it would make sense that a rogue exile is smartly overcapped ^^ Exile is an illusion, exile!
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damn... I'll still have to run away from anything that summons skeletons cos my arc can't hit them and won't chain from the skeletons.
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