1.1.4 Patch Notes

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Perfect_Black wrote:
Did the "work toward six-link" additions not make it into this patch? :x
That's 1.2.0
BreakingHearts/RhoaHood/BackAndVeryLate (Standard) | HushtailSweep/HushtailWeeps (Ancestor)
why there is no Cloak of Defiance 3D art?
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SilentOppressor wrote:
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Perfect_Black wrote:
Did the "work toward six-link" additions not make it into this patch? :x
That's 1.2.0
F*ck.
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
Thanks for all your hard work guys, keep it up! ^^
Pretty good patch. GGG beeing awesome again ;) Thanks for the good work !
ITS BEEN 1MIN I WANNA PLAYYYYYYYYYYYYYYYYY FML :O
plz elobrate on the vaal map fragments? currently when you have vaal map fragments added to another map you get a bonus to that map? is this still in effect?

what happens if you put 2 or more vaal map fragments in at the same time? do you get 2 porals to 2 different side areas?

so if you have all 4 map fragments and you stick them in the map maker in the wrong order what happens then?

These generated vaal area's will have vaal loot at the end right? so this is just another chance for people to get a midnight fragment?

Don't suppose its possible to works some recipe so that the created vaal area's will have a lvl higher then 66 (I assume that's the lvl they'll be since that's the lvl of the lab)
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SoundChaser83 wrote:
Super stoked about dual-wielding changes! One question though: is there really just a physical damage multiplier, or is it a multiplier for all attack damage? Will elemental builds not see any benefit from dual-wielding?

elemental damage was buffed recently and most ele dual wield weapons still have physical component either as phys base damage converted or on weapon itself so all dual wield builds will definitely benefit. I more curious what new unique map is :D
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Kalidor wrote:
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Rowsol wrote:
What is the point of armor pieces slowing movement anyway? There isn't one. Just get rid of it all together.


Problem is that people like you don't like those penalty mechs and after they decrease it you are still whining... casuals...

Seems pretty common sense to me that wearing half a ton of metal and a huge shield slows you down more than someone in light armor giving up tankiness in favour of movement. Is also a few passives close to most tank paths that can drop penalty so is easy work arounds.

It is also a very important dynamic in races where you have to chose between speed and survivability and how much risk do you take to chase the glory.
Last edited by SinPhil#0110 on May 28, 2014, 10:25:25 PM
i get a big error saying could not overwrite actual patch thingy -___________________-

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