1.1.5 Patch Notes

Fixed a case where the Vaal Oversoul could get out of sync when doing a Vaal Smash.
WOW i hope its working and that would mean it was the first step in fixing seriuose bugs in this game. Thanks even for trying!!!!


PS: Improved the performance of the environment for the Palace Dominus Fight.
YAY never a party/instance crash on it again:)
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Last edited by baumpaul#7488 on Jul 2, 2014, 3:30:34 AM
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muhomorov wrote:
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Qarl wrote:



Added a new Intelligence Support Gem - Spell Echo: Supported spells repeat an additional time. This only works for spells manually cast by the caster or by a spell-casting spectre.


Why do you hate Sporktotems? -.- Totems die very quickly and thus are inferior to selfcasting. The Echo gem would have finally brought back the Sporktotem build. I see no reason in not allowing Echo to work on totems, while allowing Crown of Eyes and Discharge to exist.

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Qarl wrote:

We have increased the spawn speed of the Stream of Monsters mod on ambush chests.


Thank god! One of the best fixes i have seen in a long time! :D


the gem very clearly says "manually cast by the caster", if that's any indication, it's not gonna work on totems(or mines or traps).

also, totem can very easily tank atleast a few shots, AND it's a good diversion. i would agree totems gets killed very quicker when theres many spellcasters.
twitter: LeonoftheChan
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leonvision wrote:


the gem very clearly says "manually cast by the caster", if that's any indication, it's not gonna work on totems(or mines or traps).



Yes, it sure does and i never said it didn´t. What´s your point?
While I'm excited (just as everyone else) about the new skill gems, I'm even more delighted about some QOL features:

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Qarl wrote:

  • We have increased the spawn speed of the Stream of Monsters mod on ambush chests.
  • Fixed a case where the Vaal Oversoul could get out of sync when doing a Vaal Smash.
  • Improved the performance of the environment for the Palace Dominus Fight.



Thank you! Hopefully there'll be many more like these in future updates :)
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map"
Last edited by qwertz#1626 on Jul 2, 2014, 5:56:43 AM
I really like this change:

"We have reduced the Dodge and Spell Dodge from Vaal Grace. The duration has been increased."

Duration was to short (and dodge was a bit to high IMO). Good change (well dependign on how much duration has increased though)
Does Spell Damage apply to Vaal Righteous Fire, or is the damage calculated similar to how Detonated Dead works?

And is the area of effect radius significantly larger than Righteous Fire?
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muhomorov wrote:
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leonvision wrote:


the gem very clearly says "manually cast by the caster", if that's any indication, it's not gonna work on totems(or mines or traps).



Yes, it sure does and i never said it didn´t. What´s your point?


my point was you think echo might work on totems and i beg to differ, which i said it wont because of the wording of the gem description. and that sporktotem isnt coming back because of this(or did it never leave?).
twitter: LeonoftheChan
Thx for the patch, but I will wait for the new leauges in august.
This is awesome, keep up the good work :)
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