1.2.0 Patch Notes - Forsaken Masters

I dont like changes to curse - i though with nerf monsters lose ther immunity to curse and have decrease curse effect (like 50%...) instead. Nowadays a lot of people dont use curse anymore due to stupid 100% immune

other changes looks interesting as always
Love the patch!
Just thought I'd point out a mistake in the notes. Awesome!

"secret areas offer greater a chance of "

Thanks, and while i would have liked to have seen desync progress and such, this is a great improvement to mid level crafting, which was sorely needed, thanks guys!
What about desync Chris, what about desync?!

Stop pretending it never happened and finally do something.

I support you with my money not to see "chickens in Sarn" but to be able to play without any desync.

This is getting embarassing.......
Have to say about rampage kill streaks 5sec deadline: not very friendly for slow heavy hitters or melee. Going to be purely in favor for turbo movement speed and ranged attack builds...
"Im smartest. Your stoped. Dael wiht it."
"
maikanafufaika wrote:
What about desync Chris, what about desync?!

Stop pretending it never happened and finally do something.

I support you with my money not to see "chickens in Sarn" but to be able to play without any desync.

This is getting embarassing.......


+1
PATCH of exile !!!!
cant wait
do shockwave totem 50% but without spells :D
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
"
S_Guy wrote:
"
Chris wrote:

Skill Nerfs:
  • Frenzy: This skill now has constant attack speed per frenzy charge of 5%, rather than increasing as the gem levels. Its quality bonus has been reduced from 7% attack speed to 4% attack speed per frenzy charge at 20 quality.


Still: ALL of my WHAT? o.O
I still somewhat hope there is some new unique that does OP things with Frenzy Charges.
But I doubt that and and guess that Frenzy nerf is just because GGG is so good at balancing ...
I like how you're criticizing their balancing, while simultaneously asking for "OP things".
13%more zombie life hypeeeee
+ Masters
+ Daily quests
+ Crafting benches
+ New gems
+ I'm fairly certain the life change is good
+ New uniques
+ Buff to bows

- 27%-31% unnecessary Frenzy nerf
- Sims of Wraeclast
- Ice Spear buff is too much
-
"
Soul Mantle now has +50% totem life. This has been increased as the result of fixing a bug with totem life - the change won't affect the power of the item. Existing versions of the item will have the smaller value, which will have less impact on totem life than it previously did. Older versions can be updated with a Divine Orb.

So you fixed a bug that results in a nerf and I have to grind for a day to fix the nerf again.
- No improvements on trading
- No improvements on desync
- The quantity of the patch. There has been no big update since Act 3. Just minor this and that.
- The overhaul of the tree in combination with all the buffs and nerfs. It's just a big guess how this will turn out.

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