1.2.0 Patch Notes - Forsaken Masters
I dont like changes to curse - i though with nerf monsters lose ther immunity to curse and have decrease curse effect (like 50%...) instead. Nowadays a lot of people dont use curse anymore due to stupid 100% immune
other changes looks interesting as always |
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Love the patch!
Just thought I'd point out a mistake in the notes. Awesome! "secret areas offer greater a chance of " Thanks, and while i would have liked to have seen desync progress and such, this is a great improvement to mid level crafting, which was sorely needed, thanks guys! |
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What about desync Chris, what about desync?!
Stop pretending it never happened and finally do something. I support you with my money not to see "chickens in Sarn" but to be able to play without any desync. This is getting embarassing....... |
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Have to say about rampage kill streaks 5sec deadline: not very friendly for slow heavy hitters or melee. Going to be purely in favor for turbo movement speed and ranged attack builds...
"Im smartest. Your stoped. Dael wiht it."
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PATCH of exile !!!!
cant wait |
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do shockwave totem 50% but without spells :D
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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"I like how you're criticizing their balancing, while simultaneously asking for "OP things". |
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13%more zombie life hypeeeee
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+ Masters
+ Daily quests + Crafting benches + New gems + I'm fairly certain the life change is good + New uniques + Buff to bows - 27%-31% unnecessary Frenzy nerf - Sims of Wraeclast - Ice Spear buff is too much - " So you fixed a bug that results in a nerf and I have to grind for a day to fix the nerf again. - No improvements on trading - No improvements on desync - The quantity of the patch. There has been no big update since Act 3. Just minor this and that. - The overhaul of the tree in combination with all the buffs and nerfs. It's just a big guess how this will turn out. |