For 2 exalt orbs you can buy stuff that is better than what you can craft with all those low level crafting mods
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Posted byIamtheAxeMan#6525on Sep 26, 2014, 10:42:32 AM
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CharanJaydemyr wrote:
Listen to you lot.
Seriously.
It's not YOUR 12.5k USD monster being totally overshadowed by shitty game changes, is it?!
Ferfucksake.
*Kiss
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Posted byCoconutdoggy#1805on Sep 26, 2014, 10:47:06 AMOn Probation
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Ashwin wrote:
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Qarl wrote:
We are expecting to deploy this patch on Monday (NZ Time). Balance:
The price of the "of Crafting" mod (which grants the ability to have multiple crafted mods) has been changed from one Divine Orb to two Exalted Orbs.
Please stop balancing the game around people who have time to grind all day.
I thought the purpose of the Master crafting was to make it possible for a casual player to gain access to an item that would let them play through the game more easily.
With this change, you're once again alienating a majority of the casual player base, because, face it, Exalted orb drop rate hardly justifies being able to afford 2 of them on a single item.
What you are doing with these changes is just ensuring that the gap between players just increases more and more, and making it almost necessary to trade in order to be able to get through high level maps. This is clearly contradicting the whole point of the master crafting system.
Rest of the changes look fine.
I will echo this. Despite BlazenHazen being too HC420Yolo for us all. I too thought the real intention of the masters system was to aid the early lvls from 20-60 in item acquisition, yet the masters take multiple lifetimes to grind and have mods that are either way too expensive or break the traditional crafting systems. I assume the target nerfs are to just Daggers and Wands where those items have low base physical stats and Flaring is a substantial multiplier, but the change in rarity will effect traditional crafting more while simply making Flaring a more essential starting point for master crafting.
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Posted byBrewinToRuin#1503on Sep 26, 2014, 10:47:58 AM
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CharanJaydemyr wrote:
Listen to you lot.
Seriously.
It's not YOUR 12.5k USD monster being totally overshadowed by shitty game changes, is it?!
Ferfucksake.
How you make GGG listen? Stop buying shit!
IGN: lVlage (96 Witch)
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Posted bylVlage#3413on Sep 26, 2014, 10:49:37 AMBanned
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OeilDeNuit wrote:
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Ocb wrote:
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The price of the "of Crafting" mod (which grants the ability to have multiple crafted mods) has been changed from one Divine Orb to two Exalted Orbs.
wtf then make the drop rate higher for exalts plz
i only droped one this league exalted are so rare
learn to play before whining
never look haw much this of crafting cast but was thinking about eternals for that
1 divine is way too low
Ohlook, a trader / item-flipper.
Did you hit your head on something? FM was supposed to be a SELF-FOUND patch, not a way of earning more wealth.
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IamtheAxeMan wrote:
For 2 exalt orbs you can buy stuff that is better than what you can craft with all those low level crafting mods
Exactly.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
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Posted byDerpey#6519on Sep 26, 2014, 10:50:01 AM
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Vorici Missions:
Exiles will now escape when you successfully complete a mission where they must survive.
Why? Was it game-breaking to have an extra exile to loot now and then on otherwise unrewarding missions?
Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus
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Posted byOwVEmrkMLX#6182on Sep 26, 2014, 10:53:18 AM
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CharanJaydemyr wrote:
I'll miss the loot, but I would have missed the consistency more.
So you must hate guest monsters then eh? Since they destroyed consistency in PoE?
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Posted byjaredh#4053on Sep 26, 2014, 11:22:43 AM
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CharanJaydemyr wrote:
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Holocaustus wrote:
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Vorici Missions:
Exiles will now escape when you successfully complete a mission where they must survive.
Why? Was it game-breaking to have an extra exile to loot now and then on otherwise unrewarding missions?
It makes sense that you can't go kill something you were meant to protect just because you've gotten your reward. Only a selfish gamer with no regard for logic would see otherwise.
I'll miss the loot, but I would have missed the consistency more.
It'd be better off if the Exile would try to flee to the nearest Exit, and you'd have a chance to kill him/her for that duration.
But I doubt GGG could ever code that, considering their Netcode kek.
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jaredh wrote:
So you must hate guest monsters then eh? Since they destroyed consistency in PoE?
I know I am hating with every fiber in my body.
Why is Dominus so scared of Caligra, that he used some weird trick to get to the top of the scepter of god, yet his soldiers are high-fiving the bloody bubble guys inside the tower?
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505 Last edited by Derpey#6519 on Sep 26, 2014, 11:25:54 AM
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Posted byDerpey#6519on Sep 26, 2014, 11:24:11 AM
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Good job! I agree with all of the changes coming in this patch, even if I don't necessarily like all of them.
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Posted bysemioldguy#2523on Sep 26, 2014, 11:25:19 AM
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Good job nerfing the OP crafting mod, all of these changes are great.
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Posted byLostBearz#3570on Sep 26, 2014, 11:36:11 AM
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