1.2.4 Patch Notes
You are amazing, guys. I'm lost for words, thank you so much Mark, especially for this:
♦ Implemented the capability to Shift+Click when using currency on strongboxes to apply multiple of them without having to reselect the currency item. ♦ Added the functionality to create instances of the area you are currently in through the waypoint ♦ Added the /abandon_daily chat command ♦ Increased the maximum zoom on the website’s Passive Skill Tree. ♦ Increased the range at which you can use currency on Strongboxes. ♦ Continued to incrementally improve the sound, art, effects and environments. ♦ everything in "Balance" ♦ Fixed a bug where Catarina and Vorici could repeat their attention audio twice. ♦ Fixed a bug in the Crematorium where some of the doors would have metal doors inside them. ♦ Fixed a bug where Vagan was once again too chatty. ♦ Fixed bugs with /global and /trade chat commands. ♦ Fixed a bug with the Adder's Claw microtransaction weapon skin flipping upside down for certain animations. And the one I'm most excited about: ♦ Improved the efficiency of the credits. This removes stalling issues when speaking to Dialla after defeating Dominus in Normal difficulty. Path Of Exile Community Highlights
youtube.com/mireklefou |
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meh too late...
Last edited by Baldrick47#7952 on Oct 21, 2014, 10:04:43 AM
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" I agree mate. I really dislike this workaround. The majority of problems are just objects in general. Some I path around okay and others I don't... All these workarounds for objects. Dota did a good example when you get stuck on a cliff - the player receives free pathing through objects for X seconds. If you fail to path out then you re-connect to the game. SIMPLE N SWEET Suggestions >Alt 'Entrance' & 'Quest NPC'|http://dl.dropbox.com/u/26332090/subtledoorANDquest.png >Alt 'Character Panel'|http://dl.dropbox.com/u/26332090/Stats.png Last edited by darkdraithdoom#3549 on Oct 21, 2014, 10:05:35 AM
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" This was asked by someone else, and I searched through this thread and I didn't see anything (so apologies in advance if I overlooked this. What exactly is preferred loot allocation? is it just the default loot allocation when you create a party, i.e. permanent allocation? Or does this relate to actually looting and having the items go to specific tabs within your stash? |
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" This |
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Lightning HYPU!
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" Agree, both with my ranger and with knockback incinerate it was my main defence for frog/goat, jumping exile and bosses and the gem was there mainly for that now I'll remove it since become useless... Pls fix the code and put it back asap! One more question... no info about resistances of totems BEFORE the patch? BTW gg for the other stuffs (except price increse for onslaught) Last edited by Viriniul#1888 on Oct 21, 2014, 10:26:53 AM
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" what are you two going on about?nerfing? you got a build out there specifically against goatmen and only works during there leap? but honestly it's not a nerf,and it's a fix you would see in diablo3 given the same circumstance,as it comes down too either fixing a weird very specific interaction which can possibly glitch out the game or re-work how physical objects interact with other physical objects too fix this one thing in particular. don't understand how someone can call them lazy for fixing a very specific bug like this even if the decided too take the "lazy" way,most stuff like this get's ignored in bigger companies. |
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Lightning tendrils sounds very return of the jedi.
Pacific (GMT -8) Time
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" It means that you no loner have to recreate an instance when your in a party to make the loot allocation permanent. You will now be able to set what type of allocation you want, as your default setting.. This is a great QoL improvement, but I think I would rather what you thought it was... lol "Having the items go to specific tabs within your stash".... hehe IGN Ken__Kaniff
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