1.2.4 Patch Notes

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xxArturoxx wrote:
^ isnt there already 2 totem mtx?

no, only for the Spell Totem support Gem.

We want funky, weird and awesome skins for our Flame totems, Searing bonds and Shockwave totems.

Orrrr, buff Spell totems a bit, so we can try those again!
Don't Touch my Sweep please GGG!
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GGG_Neon wrote:

  • Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.

Does that mean than Raised Zombies no longer scale their resistances with their level and are at 35% regardless of it?
Shavronne wrapped Kaom's waist,
with her gilded purple boots.
"You want my sockets?"
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GGG_Neon wrote:
Version 1.2.4

[li]Added a new Intelligence skill - Herald of Thunder
[li]Added a new Intelligence skill - Lightning Tendrils

[li]Added a new microtransaction skin for Shields: Seraph Shield Skin.[/li]

[li]Added an option for preferred loot allocation. This appears in the UI section of the options panel.[/li]

[li]Improved the selection box on the Lodestones for the Zana missions.[/li]


[li]Plummeting Ursas are no longer visible when in the air prior to doing their drop attack skill.[/li]



Lots of good things in this patch! Thanks for all your efforts. I'll miss the plummeting part though. I was kind of hoping that eventually you could get plummeting spectres that would drop on your enemies.

PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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xchokeholdx wrote:
"
xxArturoxx wrote:
^ isnt there already 2 totem mtx?

no, only for the Spell Totem support Gem.

We want funky, weird and awesome skins for our Flame totems, Searing bonds and Shockwave totems.

Orrrr, buff Spell totems a bit, so we can try those again!



~~AMENO~~
SC legues V
Do specters have the 25 elemental resist + whatever resistances the monster had?
Great patch . Tho if unique boss in courtyard have his damage reduced , are you planing on reducing palace boss dmg too? He is so strong atm rarely i see parties killing him, plz tune down him a bit too in templar phase.
That chisel vs chaos in zana's shop made me giggle. Also jesus do smth about chroms vs jewellers at tora ...
The onslaught change sucks. I barely manage to sustain my 77+ pool by onslaughting EVERY 77+ map (fucking palace dominus with onslaught, ye? Or courtyard, especially if double boss), I hope they didn't double the price of it coz 6c seemd really reasonable to me for the effort u had to put in.
Last edited by ZhenyaDM#2163 on Oct 21, 2014, 3:38:21 AM
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HegemonyTV wrote:
i honestly wish that the higher your level rep, the better the exchange rate with your master.

Would it be possible to implement something like this?

With zana for example


lvl 5 20 chisels for 16 chaos
lvl 6 20 chisels for 14 chaos
lvl 7 20 chisels for 12 chaos
lvl 8 20 chisels for 10 chaos

this would give a great sense of progression and promote leveling masters even further without disrupting the balance.

Just an additional incentive to make character/reputation progression more rewarding


oooh, i like that idea! The currency exchange benefits and the increased hideout size are my primary motivations for leveling masters and faithfully doing daily missions. to be honest, with the cost of some of the crafting mods, it seems like forever until I will have the currency to really play around with them. don't get me wrong, I do not think crafting should be cheap! but the tiered exchange rates would be helpful in any case.
LOVE the reset current instance at WP, shift+click and greater range on currency with strongboxes, and the ctrl+click w/ crafting benches. thank you!

what is "preferred allocation"?
Holy qol Batman!
And the bugfixes - beautyful.

I heard there was some content in the patch too - don't care too much about that really.
Online delenda est:
When the lifecycle of PoE will draw to an end many years from now,
there needs to be a final patch making it available offline.

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