Riposte and Reckoning can BOTH be used AND triggered at the same time...

What you want to do is take a thrusting sword and shield, grab all three counter attack gems, cast on stun, cast when damage taken, double hit and/or cyclone and link everything to cast on crit, cast on melee kill where appropriate, and Storm Call! Mark your territory! Then blow your territory up!
I'm Chimerical Jim. Softcore. Hardcore. Manticore.
I was using Reckoning and Vengeance, and while Reckoning procs very often, Vengeance seems kinda underwhelming. Now that I am aware of that Riposte can work with 1h+shield AND proc at the same time with Reckoning, I will switch out Vengeance for Riposte.


Something really good came out of patch 1.3 :D
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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CharanJaydemyr wrote:
Riposte should be restricted to dual wield only, with the proviso that dual wield block gets a bit of a bump, since it's so shit right now.

I say this because in real life a riposte is a counterattack after a parry, and a parry is a block/deflection by a weapon, usually a sword.

If you have a shield, you're probably never going to parry because it's inefficient compared to straight-up blocking.


Still parry with a shield is a thing and parry would mostly be used to not only take no damage from the attack, but to throw your enemy off balance. It most likely is harder to parry than to block with a shield, but small, round shields are pretty easy to use for that and parry is pretty often better than blocking, just because you will most likely be able to counterattack after a parry. All I could suggest - make parry possible only with eva, ar/eva, es/eva shields, as they are usually small and could be used for parrying.
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Grimmnyr wrote:

All I could suggest - make parry possible only with eva, ar/eva, es/eva shields, as they are usually small and could be used for parrying.



But if you are big like Marauder, even those big shields feel weightless. You can still parry with big shields, you just have to be the type of person who can lift them like they are a 90 kg dumbbell.

Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Dec 25, 2014, 3:59:09 AM
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CharanJaydemyr wrote:
Riposte should be restricted to dual wield only, with the proviso that dual wield block gets a bit of a bump, since it's so shit right now.

Agreed.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
The main reason to use Vengenace is Voidbearers. If you don't have spell block the other two aren't doing anything to them.

If you have spell block or Voids don't bother you, Vengeance is pretty lackluster. Maybe that's just my eva character talking though. It is the best for proccing CoH and such I guess.
BreakingHearts/RhoaHood/BackAndVeryLate (Standard) | HushtailSweep/HushtailWeeps (Ancestor)
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CharanJaydemyr wrote:
Riposte should be restricted to dual wield only, with the proviso that dual wield block gets a bit of a bump, since it's so shit right now.

I could see them doing that, since shields already have something that serves the Riposte role: Tempest Shield. Though that comes with a mana reservation cost.

If they do that though, I'd say non-shield, not dual wield only. Staves need love too. They tend to get screwed a bit much as is when it comes to block related things.

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SilentOppressor wrote:
The main reason to use Vengenace is Voidbearers. If you don't have spell block the other two aren't doing anything to them.

If you have spell block or Voids don't bother you, Vengeance is pretty lackluster. Maybe that's just my eva character talking though. It is the best for proccing CoH and such I guess.

Well, that's sort of a given. Evasion characters try to avoid getting hit, so they trigger vengeance less often. They're also more likely to be dual wielding or sword-and-boarding, meaning they're using a 1h weapon to retaliate... less damage. And if they are sword and boarding, well, block reduces the proc chances even further.

I find Vengeance handy enough for my 2h Axe melee who can't evade (though I do block 23% of attacks due to Wings of Entropy). Packs of mobs and/or those ranged types that spit out tons of projectiles trigger vengeance often, meaning I AoE everything around me. Free damage/healing (since I've got life on hit in there).
Last edited by Axterix13#5693 on Dec 26, 2014, 6:18:34 AM
I have used all three gems and it is not OP. Using an active gem and use sockets for auras and curses does much much more damage.
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Rynphos wrote:
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battled wrote:
A staff can use Vengeance and Riposte.
A shield can use Vengeance, Riposte, Reckoning.
A 2h axe can use Vengeance.

Bal@nce.


It makes sense to me, though. Axe has the highest raw dps of those three, so it gets only one defensive option. Staff deals less Dps, but since it is supposed to offer more defense in terms of block, it gets an extra defensive skill. 1-h + shield is supposedly the tanky option of those three, so it can have use of all the defensive skills, to compensate the lack of dps.

Im back before Act 4.... and i have to say i think the same as you, so far i tried Vengeance and Reckoning (the later is my favorite for a caster, gaining endurance charge en melee stun is nifty! )
You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra
" Be Excellent To Each Other" -MikeP_GGG
"If you die to yourself are you still the victor? " - BEX_GGG
Riposte should just be usable with weapons, meaning dual wield, staff or any weapon + Bringer of Rain/Anvil, then make it have up to 200% base dmg for the counter (low block chance for weapon like staff or Bringer/Anvil) and if you dual wield it gets 150% for each weapon (so 300% total - close to the 280% we have now).
It's single target, should have high dmg because it procs so infrequently and it should NOT be usable with shields as a Riposte is a counter after parrying with a freakin weapon!

The other trigger gems are fine though. Vengeance can be enhanced (quality) for higher proc chance so 2h shall be quiet. You can have like 61% proc chance on Atziri's Favour with it (Enhance lvl 4 + q23 Vengeance).
Personally I only use Reckoning, it's AoE can be maximized for sniping these Vaal constructs :D


So all in all:

Reckoning: for Shields
Riposte: for Weapons (dual wield or any weapon that gets to have block chance somehow (with Bringer of Rain or Anvil for example))
Vengeance: any setup because it doesn't require block

That's how it should have been done imo.
Unarmed for life! (although I do like maces too recently)

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