Enki's Arc Witch Memorial Page
I'm having some issues with this build when it comes to large hits, especially hits I can't easily anticipate or avoid. This build works excellently against constant damage, but if you get hit with something that does a ton of damage at once then it'll rip straight through Mind over Matter and your HP and you'll just die. Hits like Izaro's and Argus' slam are big culprits here, but other issues are things like porcupines; you can't just take them one by one since we're playing Arc. If you kill one of them, chances are they'll all die and then you have a barrage of needles coming at you that's likely to kill you even with a Granite flask active. Because of this, I've been hard stuck at level 88; I've been able to do T16 maps and the four Atlas bosses (Crusader, Hunter, Redeemer, Warlord) easily enough is the thing; my damage is through the roof but this build just can't handle large hits and it's not good for my mental health.
Here's my build info: Here's my passive tree, and here's my Path of Building. If you don't want to look at those the main takeaways are the following; - I'm currently using both Mind over Matter and The Agnostic - I currently have a bit over 4,600 life and just under 5,300 mana (4906 unreserved) - All of my resistances are maxed out besides Chaos (which is at -48%); dying to Chaos damage does happen to me but that's at least understandable compared to other sources - I have three jewels; Kitava's Teachings, a jewel that gives 6% increased maximum life and 15% increased mana regen, and a jewel that gives +38 to life and +32 to mana - I have my left click (movement) bound to Detonate since I'm using Smoke Mine over Flame Dash for movement due to preference. I've heard once or twice about using Arcane Cloak on left click to increase uptime but I'm not sure if this is better than having direct control over when it procs. Looking over the build myself, I'm unsure of what to do besides path to the jewel socket at the left side of the tree (I'll have it in two levels), and socket another +life and +mana jewel. Leveling, however, has been a bit difficult because of this issue. If anyone has any advice that'd help I'd be appreciative. Last edited by Rhapsodical#7531 on Jun 27, 2020, 1:39:54 AM
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" One of the minion nodes we take, makes it that increases (and decreases) to minion damage also apply to us. So we gain damage, especially because many nodes in the necromancer ascendency also give increased minion damage. EDIT: I should read everything... You found out yourself Last edited by Wisler89#4782 on Jun 27, 2020, 3:24:40 AM
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I guess I'll return back to the old (3.10) version of arc witch.
With the 3.11 build I've experienced an abnormal loss of damage (about one half of DPS) and the complete lack of mana self-sustain. The little gain in survivability is completely not sufficient to justify this new build, considering that you will still die to big hits or just because your mana won't regenerate as fast as you expect and you will not even be able to cast a flame dash. I truly acknowledge Enki's efforts. Arc witch is my first and only character in this game, and this guide has always helped me a lot. But this time I would not recommend it. |
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" Are you using Kitava's Teachings? I found that it completely solved my issues with mana sustain. |
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" No need of Kitava since I already have a wand with "Trigger a socketed spell" to proc Desecrate and Bone Offering |
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" Kitava's Teachings is ideal because it restores 5% of your life and mana every second which is amazing for general sustain. The property of it counting as consuming a corpse is useful, but not why it's used. Also consider that the ascendancy node Corpse Pact increases your cast speed for each corpse you consume in the past four seconds. You're probably not quite capping out on that passive even with Trigger a socketed spell, so more methods of consuming corpses at once can't hurt. Last edited by Rhapsodical#7531 on Jun 27, 2020, 8:50:59 AM
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Hello, ive been following this guide, first time around ive acctually made it to the endgame and im enjoying the game alot.
The guide is insanly detailed and so helpful to new players like me to acctually learn about the key mechanics of the game step by step. I would like to see if anyone would like to give me some feedback on what gear to upgrade or gems to become even stronger now in endgame. Is this spec viable to do high maps etc? or is there another guide which would be more suitable to do high end endgame? |
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hello,im begginer.
I started this game the other day. I have a quick question. In Act 4 it says "‣ Get Cast when Damage taken, then get Wave of Conviction from Siosa" but I can't attach Cast when Damage taken because I don't have enough STR. I would like to know how to solve this problem if you can help me. |
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" The easiest way at that point is to get either an amulet or a belt with a lot of strenght on it. Alternatively you can pick up the 30 STR node on the akilltree next to elemental overload until you get enough strength on your items. |
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Modified the tree to put mana cluster and healthy mind
Modified Orb of storm setup with curse on hit , conductivity and culling strike Great clear speed in T16 ,boss fight it's ok but can have mana issue if the fight is too long Just kill my first Sirus awakening 5 My stuff : What do you think about it ? Last edited by PlariiuS#6532 on Jun 27, 2020, 7:58:06 PM
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