1.3.1 Patch Notes

"
GGG_Neon wrote:
Version 1.3.1
Features:
  • Strongboxes now spawn packs of monsters in quick succession, instead of all at once.




    OMG!! Lag will no longer be more powerful than Dominus!!!!!

    Very, VERY nice patch!!!
    IGN: Mordecai_R | IGN: _x_Arcanjo_x_ | IGN: _Saitama_
    dat Bino's Reward doh
    I just recently purchased the grandmaster pack. I hope to one day fight myself in the hall of grandmasters. :o
    PoE players: Our game has a wide diversity of builds.

    Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

    MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
    "
    11md351 wrote:


    +1 to above post...another facebreaker nerf... sigh


    1.3.0 was a big buff to FB.
    .
    Last edited by brizzlybear#5189 on Mar 5, 2015, 6:21:55 PM
    Berek's Grip Ice Spear
    http://www.pathofexile.com/forum/view-thread/780707
    Budget Magicfind and/or Hardcore Flame Totem
    http://www.pathofexile.com/forum/view-thread/1211543
    Zana's crafting bench mod for Beyond now only grants a 15% chance to spawn Beyond portals, down from 20%.
    The Otherwordly prefix for Maps now only grants 10% increased item quantity, down from 16%.
    Reduced the quantity of items dropped by Magic and Rare Beyond demons.
    Na'em, Bending Stone no longer drops substantially more and better items than the other Beyond demon bosses.
    Abaxoth, the End of All That Is now drops substantially more and better items than the other Beyond demon bosses.


    really? Why are you nerfing the only fun thing left for high level mappers..

    You should have just upped the loot from abaxoth because it was sad, but everything else was fine... Never got a shavs, never got a mirror... I don't think there was a problem with the loot.. More people more loot.
    Standard League
    Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
    Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Streaming @ twitch.tv/levy42088
    "
    Fixed a bug where you could Spell Dodge a Bear Trap.


    That wasn't a bug, bear traps have always been spells. Great job removing one of the main perks of phase acrobatics. Evasion just took another massive hit.
    "
    Hemmingfish wrote:
    "
    Fixed a bug where you could Spell Dodge a Bear Trap.


    That wasn't a bug, bear traps have always been spells. Great job removing one of the main perks of phase acrobatics. Evasion just took another massive hit.


    Traps have never been spells!

    Traps are "casts"!

    Traps may "cast" a spell when triggered, which can be supported by spelldmg modifiers but shouldn't be able to be dodged by a anti spell mechanic.

    If you don't believe me:

    http://pathofexile.gamepedia.com/Traps_and_Mines

    http://pathofexile.gamepedia.com/Bear_Trap
    What about monster golf? Hit it HARD - go find it - Hit it hard again :D
    Last edited by SW_Bonobo#5397 on Feb 2, 2015, 9:03:48 PM
    To me Tornado Shot felt fine at a 20% reduction another 10% seems pretty harsh, especially to ele tornado shot builds which have to invest so much to make it work anyways they deserve to be powerful. I hope the 15% and 10% reduction to molten and cyclone is enough or there will be no meta shift at all for season 2. I guess we will see.
    Last edited by B3ar#1854 on Feb 3, 2015, 5:35:59 AM

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