1.3.1b Patch Notes
" text rendering hype!!!!! *clapping " Shield charger here... it was really bad sometimes! Thanks :D " I thought I was crazy! Nice! No more pants shitting flameblast? Move speed FTW! I will rip the eyes from your head with glee Last edited by StrangeObject#0707 on Feb 12, 2015, 11:33:51 PM
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nice, flameblast was too strong
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" or discharge or molten strike [strikeout]or corrupted blood[/strikeout] or bleeding speed while using movespeed flask. That 1 second 10,000 DPS... oopps... RIP. I can't react that fast. Maybe the speed shouldn't be proportional to speed, just whether you are moving. Or just more damage while not moving, and less while moving, as you pondered already GGG. I will rip the eyes from your head with glee
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Did enemy elemental damage, or fire damage, or burning get a boost with this patch? I seem to be getting hit harder than I was yesterday by elemental damage.
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So, I hope tornado shot will be nerfed in next patch and if you remove move speed dependence on puncture that'd be just great.
But as much as I'm happy to see FB balance, it doesn't make sense to say it's balanced in the start of the league and then nerf it in the middle of the league. "What's do you what?" - Kira of the Maraketh
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Interesting distribution of complaints versus constructive feedback here. I wish people would think a bit further before posting just "Nerf, qq, brainless decision making".
1. No builds are broken. With 20% less damage you will still one shot 90% of mobs. So what? 2. A mid-league change can be good in cases like that. Especially because people acquired got gear they won't suffer so much from the damage decrease. And it gives GGG time to monitor the impact. Imagine the huge qq if they announced the Nerf with 1.4.0 3. Why do most people think skill changes affect players only. Of course more people play flicker over shields charge, but didn't you think of reducing desync on shield charge also helps with monster desync? What I hoped to see more instead of just complaints would be questions like "Why didn't you reduce the effectiveness of elemental proliferation by 20%?" ### r4wb1rd ###
Twitch: http://www.twitch.tv/r4wb1rd YouTube: https://www.youtube.com/user/r4wb1rdGaming/ Babel PoE: https://github.com/rowolff/babel-poe/releases |
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Well flameblast nerf will definitly balance the early a bit more, but as soon as you get the proliferation going its all the same again.
Enjoy some oneshots: https://www.youtube.com/watch?v=CC-o-qlq6t8&list=UUnOu9mwc-xmbA4_d7k414YQ youtube.com/Niffler
IGN.: Niffler |
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" OOoow Could have sworn the flask didnt prevent me from corrupting blood few times. So it was bugged after all. Keep em coming ggg Vorici can shove his fuse up his [removed]
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" Give anyone a sole solid reason then that makes this complaint not a whine? None? Well guess what then. What's with all that anyway? It's not like there isn't any constructive criticism you could give. +1 for the staunching flask fix. Dom+ ain't gonna be running anymore now *Her staff crackling with energy the Scion leads charges into torrential rain of blood like a crazed madman - with great risks come great reward* |
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i never played flameblast, but im sure its nerved dead as always when they touch anything.
i still rememeber Dual totem elemental hit that has been nerfed dead, so noone could play it anymore. they never reverted it. and thats only one of many nerfs. every patch day i have less mood to log in anymore |
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