unique items *no longer updated*

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VictorDoom wrote:
physical>elemental, dont tell people to learn the mechanics when you dont know them.


You clearly aren't playing the same game as everyone else.

Physical damage sucks unless you are converting it to elemental (or adding).

Resists? Do you even use Curses or party with someone that uses Dual/Tri curse?

Correct me if wrong, but every EK-er (myself included) use an EK that does %physical added as Fire + %physical added as Cold.

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Last edited by Coolcoollo#2705 on May 10, 2013, 2:08:21 PM
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Wishinan wrote:
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aristolholy wrote:
lol u still not understand what i mean? to get 400-600 life from 80 life u need 400-500% life% node, maybe more

and u can still get both dps and resist from ring, theres also dps mod in suffix and resist is prefix mod, that means with 2 ring u can still got 100% all resist and dps


Yes, but then again as i mentioned you will not be able to overcap res as well, its a give and take. And 400-500% life nodes is very common in ranger/marauder builds.


Just to illustrate how badly wrong you are, here's a 115 point build that only takes life nodes.

It has 497% life. It's actually pretty close to a high life RF burner build, but those are a special case since for them life nodes are damage nodes. And even such a build can't afford so many life nodes since they need at a minimum more regen.


e: 521% life build at 119 points (take Oak's 40 HP in normal). I'd accidentally taken a few regen nodes in the above build.
Last edited by Ornedan#0903 on May 10, 2013, 2:27:45 PM
guys, i dont get why are you arguing about which type of dps is better/worse, both, elemental>physical, and physical>elemental are correct statements, but it all depends on build, for a one big hitter build like EK or heavy strike, physical will be better, cose armor will be almost negated, but for many small hitter build, like LA (with chain, lmp) or cyclone (with multistrike especially) elemental is far better because of armor will negate most of dmg from this small hits, so both types of damage are best, but it all depends, so why are you arguing? :P
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Coolcoollo wrote:
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VictorDoom wrote:
physical>elemental, dont tell people to learn the mechanics when you dont know them.


You clearly aren't playing the same game as everyone else.

Physical damage sucks unless you are converting it to elemental (or adding).

Resists? Do you even use Curses or party with someone that uses Dual/Tri curse?

Correct me if wrong, but every EK-er (myself included) use an EK that does %physical added as Fire + %physical added as Cold.



read the last few pages, im not going to explain the whole thing again.

And yes, added fire and hatred are made for physical builds.. they are useless for elemental builds, which is another reason why physical is better than elemental apart from the fact that it doesn't get mitigated by anything and you always do full damage, you can benefit greatly from ADF/Hatred.

A ele build can do 20k tooltip dps pretty easily, when a physical build does that dps it can destroy every single mob in the game and clear WAY faster than the ele build i assure you of that, be it melee or caster.

The only reason people think elemental is better is because of the gear, good physical gear is hard to find, while decent elemental gear drops every map.
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Last edited by VictorDoom#6290 on May 10, 2013, 3:10:16 PM
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Serefkana wrote:
Also, the Gloves are a free 5L (with no added mana cost multiplier) for DW EleCleave builds using a Kaom's.

[...]


This is not true. Mark has stated that uniques which have Gems in this item are Supported by level XX YYY also apply the Mana Cost Multiplier. However, I think you can add an actual Added Lightning Damage support in addition to the hidden one.

Also, shouldn't the whole Physical vs Elemental debate be held somewhere else? Just read through the last few pages and, even if some of it is correct, it's all worthless argumentative garbage.
Brutus. Do you even sync?
Last edited by AnnanFay#3468 on May 10, 2013, 3:19:13 PM
that new ring goes so well with shavrones
that new ring is amazing!
My Shop: http://www.pathofexile.com/forum/view-thread/1338089
Lets be honest the entire end game is about farming. Unless it for PvP these new items will be more or less unused. The end game equipments are about IIR/IIQ and chaos resist.
i dont get why GGG is buffing already most powerfull low life builds, i know this build has somme issues with light radius, but this is managable, and propably soon will be fixed, and i know its most expensive build, but usually power comes after wealth, right? :P

man, this "lucky" thing? all rolls performed twice? this is really powerfull, and gived away to the already most powerfull builds EXCLUSIVELY? why other builds can not benefit from this mechanic? dont get me wrong imo this "lucky" idea is great, but many builds could benefit from it, high crit for example would have even more crits, hihgh block build would have even more blocks.

imo design of this ring is not so good, there should be two separete rings, one with big light radius bonus, an the other one with lucky, aviable to everyone.

in before someone will say that it is aviable, as im sometimes on low life, but shavrones build have uptime of this ring at 100% of time, and this is unfair imo, this is already most powerfull build, why you GGG are making it even more powerfull?
Last edited by Ellohir#2300 on May 10, 2013, 5:15:12 PM
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Ellohir wrote:
i dont get why GGG is buffing already most powerfull low life builds, i know this build has somme issues with light radius, but this is managable, and propably soon will be fixed, and i know its most expensive build, but usually power comes after wealth, right? :P

man, this "lucky" thing? all rolls performed twice? this is really powerfull, and gived away to the already most powerfull builds EXCLUSIVELY? why other builds can not benefit from this mechanic? dont get me wrong imo this "lucky" idea is great, but many builds could benefit from it, high crit for example would have even more crits, hihgh block build would have even more blocks.

imo design of this ring is not so good, there should be two separete rings, one with big light radius bonus, an the other one with lucky, aviable to everyone.

in before someone will say that it is aviable, as im sometimes on low life, but shavrones build have uptime of this ring at 100% of time, and this is unfair imo, this is already most powerfull build, why you GGG are making it even more powerfull?


It's not the best in slot for the majority of shavronne's builds.
This ring increases movement speed, which is nice but not crucial. The light radius benefit is debatable. It does not provide any stats, and the chaos res is ok, but can be found on any rare. The only good thing about it is the unlucky mod. However, no one knows how exactly it works yet. If it just affects damage you receive than it's pretty awful. If it affects enemies' chance to hit you, then this mod will only be useful for shavronne's builds which have high defense to begin with. Considering the majority don't and are just glass cannons, it'll be far better for these builds to get a chaos res ring with +40 Int and +ES rather than an unlucky mod.
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