Upcoming changes to Leech

I think regardless of where leech is headed and whether the changes have been effective at what GGG is intending, the whole subject is so convoluted that it needs a rethinking simply based on how difficult it is to understand.
Isn't this a big nerf to auxium?
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thepmrc wrote:
Changes seem either poorly implemented, poorly thought through, or a combination of both.

Leach is basically useless now for characters throughout leveling and still next to worthless for characters putting out very high physical damage. Leach rates do not seem to be stacking as you suggest they would. In general leach was simply nerfed into the ground, which is a poor choice imo.


+1
Well said.

Also GGG super buffed Ranged area: VP now free for Ranged and Acuity, when melee and self-caster have nothing.
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Well, since the expansion is coming July 10'ish, we can probably bet that no new changes will be done to these leech mechanics.

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idiocyincarnate wrote:
Well, since the expansion is coming July 10'ish, we can probably bet that no new changes will be done to these leech mechanics.



Yes you right, and no balance for melee and selfcaster defense, survivability, Life leech, LL, passive skill tree and amount of points from Quest added nor balanced.

Nice BETA!
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Qarl wrote:
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vangrandson wrote:
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GGG_Neon wrote:


Vaal Pact will be adjusted to account for the new values of leech.


If that means nerfed and I know that it means nerfed than rip my beloved windripper char, reflect will take care of me. And my physical crit charcters only god knows how I will not oneshotmyself to the new higher reflect rares.


We are aiming to make it better. This likely means a buff.


I did a few calculations with my current 2-hander, which deals an average of around 5K physical damage per hit and has around 20% of physical damage leeched as life.

CURRENTLY :
original life leech : 20%
effective life leech : 8% (-60% from vaal pact)
life leeched per hit : 400 (5000*0.08)

WITH THE CHANGES :
original life leech : 4% (actually less than that because of the blood rage nerf, but let's just divide by 5 for the sake of simplicity)
effective life leech : 4% (no penalty from vaal pact)
life leeched per hit : 200 (5000*0.04)

So, that looks more to me like a serious -50% nerf to vaal pact.
Am i missing something somewhere ?
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yes, you miss multi hit give multiple leech effect ;)

before (with ur calcul) : 400 life per hit (no matter how many monsters )

now : 200 life per hit AND per monster hit (if 2 monsters, u gain 400 life...)


but, Leech et leech rate will be changed with next beta patch ;)
Oh, i thought it was already the case, a bit like life gain on hit.
Still, tanking is gonna be a bit more tough now.
Thanks for the clarification =]
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Last edited by xhul#1978 on Jun 23, 2015, 5:29:17 PM
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xhul wrote:
Oh, i thought it was already the case, a bit like life gain on hit.
Still, tanking is gonna be a bit more tough now.
Thanks for the clarification =]


Vaal Pact was never limited by leech rates or the normal leech mechanics. You'd always leech from everything you hit, ignoring normal limitations if you were using Vaal Pact.

So disregard what Gogodrop37 said, you're still correct in it being a 50% overall VP nerf.
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Last edited by idiocyincarnate#6033 on Jun 23, 2015, 6:23:30 PM
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Severance2hBlade wrote:
I hope you found the above at least interesting, I apologize for the length, any observations\corrections are welcomed.


Where are you getting your blood rage leech values from?
Casually casual.

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