Upcoming changes to Leech
Dunno how accurate this is (and I cba with beta).
http://cb.poedb.tw/us/gem.php?n=Blood+Rage But it is 1.2% here and doesn't show any increases for quality or level. It may well be a bit higher, but I wouldn't expect much or it will be so OP with how shitty leech is everywhere else. Casually casual. Last edited by TheAnuhart#4741 on Jun 24, 2015, 5:53:47 PM
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" True. However, we are far from the division by 5 applied to items. In my opinion, that nerf will at the end make blood rage as significant as Haste if you see what i mean, even with the juicy attack speed addition. Looks to me like the survival of vaal pact users will be, shall we say, a bit compromised. PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
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Well it's actually exactly 1/5th (20%) when you compare lvl 20 gems, if that remains at 1.2% (which is what that site is saying) at lvl 20 then versus the live lvl 20 BR which is 6% at lvl 20, that's exactly a division of 5.
I'm well aware, though, that live quality also gives leech and live passive tree has buff effects (both gone in 2.0) which could more than triple that 6%. But, nevertheless the /5 or 20%, or 80% nerf comparison is there. Casually casual. Last edited by TheAnuhart#4741 on Jun 24, 2015, 7:22:29 PM
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Nerf to leech reminds me of d3.
Dreadful to know that it's heading towards that direction. Oh well..don't fix what isn't broken I hope. Like someone mentioned in this thread earlier..godly characters that facetank bosses with leech in standard league shouldn't taken as a Reference for balancing. |
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" That was probably the new BR gem, but before the 'global' 20% leech slaughter. There was quite a while where BR was in that 'in-between' state. Casually casual.
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Why did you decided to ruin so great leech mechanics? To make (already mandatory) AoE builds even more powerful, while single-target skills (that are already weak) will be even weaker?
What's next? HP regen and flask recovery will increase as number of enemies nearby increases? IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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I am not playing beta but wonder how this change will effect "sponge" builds?
Meaning CIs with like 10,000+ ES or lifers with 6000+ HP who dont have much in the way of mitigation e.g. only 75% res and little in the way of physical mitigation and instead rely on massive leech to heal the massive damage taken to their HP pool. IMO this was one exciting play-style and required high end gear for enough DPS to even make work at 8.9% instant leech to overcome significant incoming damage. Also had to have high end HP/ES gear to take shots and survive with little mitigation. Hope we are not pigeon holed into mitigation builds for less diversity. Git R Dun! Last edited by Aim_Deep#3474 on Jun 25, 2015, 5:01:00 PM
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WOW Blood Rage 17% more aps for 1.2% ll and 8% degen, this is completely OP - please nerf !
wp GGG |
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" Your post made absolutely no sense. This change is a buff to leaching. This change is a buff to leaching with Ghost Reaver; This change is a buff to leaching with Ghost Reaver and Chaos Inoc. And you can always use the mana flask that recharges your ES. Bottom line - wth are you smoking ? Can I get some ? " Right now, playing in a party has 0 drawbacks, and a long list of advantages, your pointless sarcastic remark on monster damage in a party would be a flat improvement to the game. " This is obviously false, think really hard. *queue elevator music* " 20% / second IF you can deal enough DAMAGE( it already is a % ) , with nodes that relax this cap and one that removes the cap , while also removing life regen to compensate , still , you can convert the life regen to energy shield regen only 1 skill point lost, should you wish to keep your regen. " People who save Oak, instead of Alira, always say this. Most of my builds are mana efficient with no mana leech and several points into mana regen and a mana keystone, only reason being is that I save Alira. My net gain being that I don't have to settle for trash items only cause they have mana leech. Sounds like poor math / l2p issue " Trash nodes are the vast majority of nodes in the skill wheel, a big sea of bland, uninteresting filler. Allowing players to skip 100% fodder trash nodes like "10 dex", would be enough. For example, by allowing players to get three of them, without receiving the benefit of either. " Yes , you now have a 150% more efficient life leech, trough Vaal Pact. If you had 18% of damage leached as life before and were doing 10000 damage per second , you would have leeched 720 life per second , with this change and the same base numbers , you would leach 1800 life per second. By comparison, life on hit remains the same, so if you attack ten times per second, and your attack hits the target on average three times , one life on hit support gem would still give 1200 life per second times enemies hit , regardless of what damage you do NOW or in/after the beta. " On live, if you go out with your fresh baby marauder and static strike 20 zombies, some skellies, crabs, roas and the like , with your random 1% life leech , you get like 0.5% of your life per second , 0.7% if you crit , at best, no more. On beta, under the same circumstances , with your random 1% life leech , you hit 10% of the cap , that like 30 hp / second , then you get to the next pack of trash , you hit the cap , your Marauder now mows down everything all the way to Brutus till his adds die. Arbitrary placeholder decisions should never be embraced as final. Last edited by MegaDeth666#7419 on Jun 28, 2015, 10:09:15 AM
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" I suspect they have a dedicated genius sitting there to random nerf established game mechanics, to about -80% of it was before. It's like GGGs Golden Rule to do so if they want something to go away. Last time they nerfed/destroyed that Kamikaze-Clone Build they went similar way - reduced the life of the clones to 20%... the build is now dead. This "balancing" means only one thing - break the game, make it harder to enjoy, grind longer. |
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