(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

There is also the possibility of using The Red Dream or The Red Nightmare to make endurance charges near Barbarism, Cloth and Chain, or Sentinel even, it should keep you near max at all times while mapping, and enduring cry only to keep the stack fresh on bosses. A jewel slot on a non crit build isnt such a big deal to sacrifice for this type of quality of life imho, and this lets you go with any ascendancy you want.

Also, one has to decide the method of stacking bleed chance.

Right now it looks like 3 options:

1. Gem

2. Gear (voidheart, disfavour)

3. Tree (Bloodletting, Razor's Edge, Dirty Tech).

I'll wait for the new iterations of the gems in Beta 3.0 because I think RN the clear winner on any high attack speed setup is chance to bleed given its massive flat phys and I think it will be nerfed. Along with potential changes to Ruthless...

Its interesting to note that with 7-8 strong supports potentially, Champion seems like it could return to the mix because fortify itself is such a weak damage boost. With just a carcass jack and a starforge, and Amplify, you can drop Inc Aoe, doubly so if Slayer.

Its become quite a flexible skill now in how you can build it.

Cyclone pure-phys

A-Team
- Melee Phys Damage
- Chance to Bleed
- Brutality

B-Team (pick 2)
- Melee Damage on Full Life
- Ruthless
- Fortify
- Faster Attacks
- Innervate
- Blood Magic (to free up mana for Vuln, which can be added to the build with a level 4 enlighten or templar mana res cluster)
- Inc AOE + Conc Effect swapped in




Last edited by Samir316#3220 on Jul 12, 2017, 2:29:45 PM
Potential, but if you're using Starforge, you'll probably end up wanting to use Jewels building around Shock instead (especially for a Juggernaut). If you're not using Starforge's shock, there's very little reason to use the Brutality build in the first place.

The problem with all of those bleed options is that Bleed is an incredibly minor damage boost for Cyclone, unless you're using Bloodlust. If you are using Bloodlust, then pretty much need the Totem to cause the bleed (alternately, you could do something like passive bleed from Cyclone + Bloodlust on the Totem for more situational ST), otherwise it's really just not worth going out of the way to build for it imo; also keep in mind boss resistance/immunity to bleed.

There are a lot of good gems, though they're not all as competitive as they may seem.

Chance to Bleed gem really isn't that strong in Cyclone, even with its flat phys gain, it's rather weak.
Fortify is almost unnecessary if you're going Juggernautwhich is why I left it as an optional on the main setup.
Melee Damage on Full Life is a really strong choice now, but I honestly hate using it, especially when pushing higher difficulty.
Ruthless is extremely strong right now, but undoubtedly being changed.
Vulnerability is already in the build, unless you're talking about running it with HoA which really isn't worth it for the Brutality build.
Blood Magic is good for the lazy or overgeared, or for a multi-aura setup, but the build should run better off 15% unreserved mana, and that's a lot of damage to give up.

In terms of raw damage:
Brutality > Conc > Melee Phys > Ruthless > Maim (not including debuff) > Faster Attacks > Chance to Bleed > Fortify
Last edited by Archimtiros#3795 on Jul 12, 2017, 11:19:21 PM
Yeah, I think we'll have to see how it shakes out post balance.

C2B is not so great for high flat phys (Starforge) but good for low flat phys (terminus), while cyclone's more attack speed multiplier makes ruthless too consistent, would not be surprised if both get nerfed.

BTW:

Rory mentioned on reddit that Cyclone is getting +3 weapon range at level 18 and +4 weapon range at 21, in addition to the base +2 for all characters. The gem at level 21 can be thought of as +6 now if no changes before live (which is the new range for unarmed I guess).


https://puu.sh/wIU0M/a294803c6f.png

Possible weapon range scalars now:
- Razor's Edge +1
- Warlord's Reach +1
- Daresso's Salute +2
- Master of the Arena +1
- Vagan +1/+2 / Disfavour +2
- Vaal Implicit +1/+2

"
Archimtiros wrote:
Potential, but if you're using Starforge, you'll probably end up wanting to use Jewels building around Shock instead (especially for a Juggernaut). If you're not using Starforge's shock, there's very little reason to use the Brutality build in the first place.


Jewels yes, but the main thing to get for RT builds is 10% chance to freeze, shock and ignite if you haven't crit recently on boots from Uber Lab, its always up. I did this and then got 8% (3+3+2) on 3 jewels when I used Starforge in breach for Lacerate.

Here's my favorite jewel from that build, kept it for memories:


Last edited by Samir316#3220 on Jul 14, 2017, 1:05:22 AM
"
Samir316 wrote:

Jewels yes, but the main thing to get for RT builds is 10% chance to freeze, shock and ignite if you haven't crit recently on boots from Uber Lab, its always up. I did this and then got 8% (3+3+2) on 3 jewels when I used Starforge in breach for Lacerate.

Here's my favorite jewel from that build, kept it for memories:




Good point with the boot enchant, I didn't think of it.

Unfortunate that Shock is based on damage dealt per hit though, makes it very difficult to apply to later bosses with Cyclone's low base damage.
I'm using your Marauder berserker leveling trees on the beta and so far this is the easiest cyclone build I've played to level with. I hope you continue to update these builds!
Hey Lighty Saw your tentacle mace video... looks to be absolutely awesome (and what I want to run in 3.0 live). Something that can facetank without too much drama.

I don't have the currency to play around with it on 3.0, but to maintain endurance charges\mana would you run Blas-warlords and enduring cry for bosses? moving to red dream when currency allows... or can you maintain solely on the juggernaut unrelenting\unflinching and tidebreaker weapon?

I'm new to cyclone. I'm currently playing it on the beta and doing some theorycrafting. I'm currently looking at Slayer and Disfavour variant. I use Leap Slam with fortify.

I'm trying to understand the links and decisions. If you are using something like Disfavour.. What is the reason to run BM link? If you use HoA + Hated, do you not have enough mana to sustain cyclone or something? I'm just not seeing what BM does other than let's you run AA?

I'm really just doing a check to see if I'm understanding things correctly.
IGN: dwreckedarc
Last edited by dwrecked#5218 on Jul 19, 2017, 12:54:25 PM
Hello, I'm returning to play PoE after almost 2 years being off. I'm slowly getting into the game again, in my free time. A lot of things changed.

I have a 2H axe Cycloner Marauder and I'm thinking to spent some currency to upgrade him and keep playing. My question is:

Is worthing play this build yet? I'm thinking in buy a 5L Atziri's Disfavour.
Last edited by Shiiro95#6139 on Jul 19, 2017, 12:54:54 PM
It all depends on the build u are making for the people that are going 2H axe you might want to look at his build as to he uses mace for the stun thresh hold, i was thinking of going axe myself then i read up what the mace tree gives you.. so depending on what weapons you use will depend on how you go about ur passive tree. awesome build my dude i am actually changing my build to a mace build do to the stun thresh hold and culling strike that is applied when the monster is stunned. If you have any feed back on this axe/mace/sword please lmk there is only a passive tree for mace. thanks so much for this!!
"
Shiiro95 wrote:
Hello, I'm returning to play PoE after almost 2 years being off. I'm slowly getting into the game again, in my free time. A lot of things changed.

I have a 2H axe Cycloner Marauder and I'm thinking to spent some currency to upgrade him and keep playing. My question is:

Is worthing play this build yet? I'm thinking in buy a 5L Atziri's Disfavour.


Get a new ming's heart. They've made it less painful.

The build will work fine in 3.0.

"
mmogamr wrote:
I'm new to cyclone. I'm currently playing it on the beta and doing some theorycrafting. I'm currently looking at Slayer and Disfavour variant. I use Leap Slam with fortify.

I'm trying to understand the links and decisions. If you are using something like Disfavour.. What is the reason to run BM link? If you use HoA + Hated, do you not have enough mana to sustain cyclone or something? I'm just not seeing what BM does other than let's you run AA?

I'm really just doing a check to see if I'm understanding things correctly.


BM is for 2 reasons - to allow arctic armour which lets you slow nearby mobs by dropping chilled ground as you move. This is pretty good defensively on bosses. Also, it makes cyclone reliable. If you happen to cyclone away from mobs, you won't run out of mana by cycloning and just come to a stop in a dangerous position.

More end game - you can use some mana reservation reduction to free up another 10% and put a curse on blasphemy. If you use both templar res cluster and level 4 enlighten you can even fit in a 2nd 50% aura. This is great, for example, if you want to make an armour tank and run determination.

BTW - I don't run BM in my setups anymore so I can use a 6th offensive gem, but I'm always cautious about not burning up my mana in empty places. Cyclone is a mana hound, because of its inherent attack speed multiplier. I think in 3.0, running cyclone off mana will be even better because of all the new supports. In my case I mostly play crit these days and need that 6th gem for Increased Critical Strikes.

BM will always be a solid choice though, especially in early league scenarios when gear is pretty bad.
Last edited by Samir316#3220 on Jul 22, 2017, 12:11:30 AM

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