Path of Exile 2.0.0: The Awakening Patch Notes
Holy moly! That's a lot of lines!
|
|
" Flameblast in 2.0 has built-in spell echo, freeing one gem slot for another damage increasing support. Definitively not RiP. |
|
With all the ups and downs I had reading those notes over the last idk how many minutes, it was like reading the weirdest, nerdiest short story.
I loved most of them, especially where it benefited me greatly, or all of us equally. But I wonder, what the hell ball lightning did to get a 24% damage nerf? A lot of other skills got pretty heavy buffs and some got harder nerfs but BL just seemed weird to me. I stopped using it a while ago, but now I kinda wonder what kind of shenanigans I could have been pulling off if it needed that kind of nerf. Can't wait to try out flame dash, though I'll probably stick with lightning warp. I already have an ice/lightning thing going, but burning ground is useful. Probably a lot more useful with flame surge. Frost wall changes don't surprise me, but between that and enduring cry I don't really have a use for CWDT other than curses I guess. The new arctic armour intrigues me, and I wonder if it will even do anything if you already have capped fire res, but the physical reduction will still have a use. Previously it was cool to have it and Lioneye's Shield for projectile damage mitigation, even it it wasn't much. The increase to armour in general is great. I didn't really understand leech mechanics to begin with, merely whether or not it was enough to benefit me. So it will be fun to see if its still the case. I never bothered with Torment or Bloodlines, so that will be a whole new thing. The changes to clarity, hopefully are positive. The changes to devourers and reflect are probably everyone's favorite changes lol |
|
More like a patch book!
Awesome work @GGG. Can't wait! |
|
" Just to clarify what Grimlocke means by this: Cast speed changed from 0.3 to 0.2 seconds. Jul 27, 2011 - Sept 30, 2018.
|
|
"The Dried Lake map has been renamed the Arid Lake."
FINALLY |
|
I AM SO HYPED!!!!
good work GGG as always you deliver =) Joined: Dec 14, 2011
|
|
Tornado Shot slightly buffed almost made me spill my drink.
|
|
Nerfs. Nerfs everywhere.
Introduced the Fortify buff, which is granted by the Fortify Support Gem and Vigilant Strike. This buff is designed to protect melee characters and grants 20% reduced damage taken from hits for a few seconds. Sure it was 25%. That 5% takes it from 'might be worth it' to 'waste of gem slot'. Hits = attacks or everything in the game that isnt dot / ground effect? Armour now protects you more than it did before (approximately 18% more protection). A joke, with the damage increase. So much for hoping armor was going to be drastically changed. Hook, line and sinker once again!!!! |
|
" Devourers in beta are still extremely dangerous, capable of spawning 3-4 one next to another, still enough to one-shot pretty much any build. Just now, usually one or two of them will emerge as a warning 0,5-1sec before whole packs drops on you. In general, what GGG did with this change is shift the responsibility of dying to them entirely to you, since now you get a brief warning, and it is no longer a pure mechanical issue. With leech downgrades, reflect is quite an issue in beta. In case you are a long range, lets say, split arrow-chain build and you land a few hits on off-screen thornflesh blue pack, you die very quickly. Those packs are very rare, but this can happen if you are careless. |
|