Path of Exile 2.0.0: The Awakening Patch Notes

Great read. Can't wait for this to launch. RIP RL.
"
Let's break some records!


Done with the Patchnotes.

Really fucking awesome addon! I'm excited to be a long supporter of this game, even when i failed to get a closed beta sup pack because i was stupid :D

I hope this game will never end!
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Grimlocke_ wrote:
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Jaari wrote:
Flameblast: Now grants 1% increased area damage per 1% quality (quality no longer affects ignite chance). It no longer works with Spell Echo.

Thx, GGG for destroying my build for The Awakening, RIP Flameblast.


Flameblast in 2.0 has built-in spell echo, freeing one gem slot for another damage increasing support. Definitively not RiP.


What what? The grow of the stages increases at the same rate as with Spell Echo? Are you sure? This would be insane :)
IGN: MegaSplasz
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Serleth wrote:
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Grimlocke_ wrote:
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Jaari wrote:
Flameblast: Now grants 1% increased area damage per 1% quality (quality no longer affects ignite chance). It no longer works with Spell Echo.

Thx, GGG for destroying my build for The Awakening, RIP Flameblast.


Flameblast in 2.0 has built-in spell echo, freeing one gem slot for another damage increasing support. Definitively not RiP.


Just to clarify what Grimlocke means by this: Cast speed changed from 0.3 to 0.2 seconds.


Oh, I didn't see your message before. That's fantastic, the hype is back again :D So it will be like a "half spell-echo", because it makes it faster by 33%, when Spell Echo at 20lvl was 69%. But there is 10% less damage in Spell Echo + you have a free socket so it's probably even a buff, fantastic!
IGN: MegaSplasz
Last edited by Jaari#7459 on Jul 10, 2015, 7:32:59 AM
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PitzerMike wrote:
Tornado Shot slightly buffed almost made me spill my drink.


rofl

(but i think its bc of the changes to shotgunning!)

i still think just 1 full passive respec per character just isnt enough.. with 20+ chars and huge changes to gems and the skill tree, quite a few of us are going to brick at least one character... not looking forward to multi-ex respecs... i dont think the economy is founded on the value of regrets/respecs so pls GGG...
Last edited by awave#0377 on Jul 10, 2015, 7:32:20 AM
Great news, keep up good job GGG

________________________
Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :)
Awsome but increase the time for lvlup master really sucks...
Master should be get max lvl only with our own daily and master we met in map... if you need to farm them like we did when their was added to the game its sucks

Farm easy contant for lvlup master its dumb its not fun at all, we want pay hard map like yu said not farm easy as fuck area and one shot master for lvlup them....
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awave wrote:
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PitzerMike wrote:
Tornado Shot slightly buffed almost made me spill my drink.


rofl

(but i think its bc of the changes to shotgunning!)
3.


Other bow skill got buff aswell all bow are now really good, and tornado shot its not the best one, split arrow is the best one for the clear speed
No changes to Vaal skills soul req? Or was that left out?
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ancalagon3000 wrote:
Nerfs. Nerfs everywhere.

Introduced the Fortify buff, which is granted by the Fortify Support Gem and Vigilant Strike. This buff is designed to protect melee characters and grants 20% reduced damage taken from hits for a few seconds.

Sure it was 25%. That 5% takes it from 'might be worth it' to 'waste of gem slot'. Hits = attacks or everything in the game that isnt dot / ground effect?

Armour now protects you more than it did before (approximately 18% more protection).

A joke, with the damage increase. So much for hoping armor was going to be drastically changed.

Hook, line and sinker once again!!!!


I wouldn't be surprised if, with the monster damage increase accounted for, armor is actually WORSE than before.

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