2.0.0d Patch Notes

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hrodgar09 wrote:
Come on Secksy !
First and before lecturing everybody come play in hardcore.
The fight was ok in normal but wasnt in cruel. Just too hard especially as a caster, forgoten class of the game in terme of defenses.
I'm always the first to rage about difficulties nerfs but it was needed.

PS: We should separate feedback from softcore and hardcore players. I'm tired of arguing with only softcore players about difficulty. And dont come saying "yeah i killed malachai deathless in soft so its like hardcore" no it's not, not even close.


Your face when thousands of people have killed the boss in hardcore.

Hardcore is actually easier for the most part. People don't run in with blue gear and no resistances.
Hardcore people understand fights might take longer but you want to do them safely. I know hardcore. I'm a big fan of doing "ironman" type runs where you can only use what you pick up, no vendors, and no portals unless the area is clear, in hardcore mode.

Like I said the point of hard core is to die. You see how long you can last.

The fight was not too hard. It was challenging, and was a well needed change from all of the faceroll content now.

The majority of people complaining were trying to rush. The fight is SUPER easy if you take your time and learn the mechanics of it.

I'm not sorry that I want a game that causes players to think before they faceroll sometimes.

Cockroaches everywhere.
IGN: HotnessEverspleen
Last edited by Secksy#6268 on Jul 13, 2015, 4:38:00 AM
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maxkardinal wrote:
How is it possible, that you were 'testing' content for a weeks and dind't get data that last boss have way too much HP and damage. And got this in a few days after relesse?

That happens every time, every new league. You are trying to make game 'challangin' and making it retardedly bad ballanced. Accept the fact that you don't know how to make your game challanging. Your ballancing team is incompetent. Stop this bullshit already.


Because the people who tested the game in the beta enjoyed the hard encounter and found it fun. The beta testers (including me) didn't want it nerfed. The fight was perfect before the nerf.

GGG just caved to mass whiners.
IGN: HotnessEverspleen
right now peoples are going for malachai in cruel at level 65 after 3 hours of aquaduct farm. nobody is rushing lol
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Secksy wrote:
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maxkardinal wrote:
How is it possible, that you were 'testing' content for a weeks and dind't get data that last boss have way too much HP and damage. And got this in a few days after relesse?

That happens every time, every new league. You are trying to make game 'challangin' and making it retardedly bad ballanced. Accept the fact that you don't know how to make your game challanging. Your ballancing team is incompetent. Stop this bullshit already.


Because the people who tested the game in the beta enjoyed the hard encounter and found it fun. The beta testers (including me) didn't want it nerfed. The fight was perfect before the nerf.

GGG just caved to mass whiners.


So did you this 'easy' fight as a summoner with zero dmg and no minions, because minions are instagibbed?
Last edited by zooziee#2218 on Jul 13, 2015, 4:42:59 AM
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zooziee wrote:
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Secksy wrote:
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maxkardinal wrote:
How is it possible, that you were 'testing' content for a weeks and dind't get data that last boss have way too much HP and damage. And got this in a few days after relesse?

That happens every time, every new league. You are trying to make game 'challangin' and making it retardedly bad ballanced. Accept the fact that you don't know how to make your game challanging. Your ballancing team is incompetent. Stop this bullshit already.


Because the people who tested the game in the beta enjoyed the hard encounter and found it fun. The beta testers (including me) didn't want it nerfed. The fight was perfect before the nerf.

GGG just caved to mass whiners.


So did you this 'easy' fight as a summoner with zero dmg and no minions, because minions are instagibbed?


If one particular type of build isn't doing well against the new boss then it is time to update your build.

Builds should change to do content, not the other way around.
IGN: HotnessEverspleen
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Secksy wrote:
If one particular type of build isn't doing well against the new boss then it is time to update your build.

Builds should change to do content, not the other way around.


Fool spotted, time to ignore.

good. tip for future: keep regular content moderate and make optional content challenging or even brutal but rewarding.
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Qarl wrote:
We are aware of the problem where some users can't access some guild stash tabs. A fix is currently estimated to be around 48 hours away (hopefully a lot less).


Yessss thank you :)
"just for try, for see and for know"
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QueenTakesKnight wrote:
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Qarl wrote:

Removed Vaal Ice Nova from the Arctic Tempest.


RIP that poor guy who died to that as a summoner. I'll admit though, that video was hilarious.


He wasn't only one, i believe many summoners got screwed by that (me included >.<). Atleast ggg is somewhat fast to fix it.
Other Fixes:

Fixed a bug where Key Pickup wouldn't work sometimes.

Thx alot for this one GGG! I dont know how many times I have experienced this? People got angry on me in parties, when I said "My key doesnt work to pick up items with".The usual reply were like "get a new keyboard" lel.

It were about to drive me insane, well more insane fits in better as I can go completely bonkers every now and then. ^^

As always GJ with your work GGG!

Cheers!

//DSJ
Rig: MSI GF63 SC10 | i5 10500H | 8GB RAM | GTX 1650 MaxQ | 100/10Mbit WLAN

Main: Butterix | Berserker >98 | Cyclone | 6L Atziri´s Disfavour/6L Chest
Alt1: PermaButt | Juggernaut >94 | Earthquake | 6L Marohi Erqi/5L Belly
Packs:13 (~200$)| Stash Tabs:67 EDIT: Now 75+| Played: 2012-?

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