2.0.0d Patch Notes

0 deaths in whole normal prior to malachai. 5 deaths in normal after malachai boss fight. that was before this patch :)
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Last edited by theeasygoing#3142 on Jul 13, 2015, 8:11:00 AM
Now you have to make players read your patch notes, I often noticed that some don't know anything and then defend themselves if we the readers of those patchnotes had a real life? :D No worries I told them if reading skills aren't there he might not have it..

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hideouts wrote:
yes feedback! heres some: leo is damn hard to level, maybe more points per mission?

THey are supposed to be hard to level, btw leo is between zana and regular master exp about 1.5x which you can look up on the wiki / masters.
Christmas comes early - The Awakening!
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Last edited by rusher21#4039 on Jul 13, 2015, 8:25:34 AM
Bit late now... i've done it all... as a summoner... minions did fine tbh
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Archwizard wrote:
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grant_m wrote:
Glad to have been able to experience the pre-nerfed version of act 4 normal belly!


Yeah, I wish I had gotten there in time to see what the fuss was about. I play too slowly :(.
Same. Had to go to sleep right as I got there last night. Think I could have done it though because my build ended up so tanky that I face tanked Kaom and Daresso.
Guys! I am loving the new tempest challenge league. Very creative stuff here! Making a Lightning Ball HoL curse on hit Warlords Mark, CwdT with tempest shield and blood rage! Malachai was tough to say the least ~ glad to see a reduction in difficulty in normal mode.
Malachai i had no problems with in normal, it was his guardians that need a quickfix when you die you respawn inside the arena. having to activate 3 auras, a golem and 2 buffs with a full spellbar is almost impossible without losing half your life flasks before you even start fighting and im a tanky character.
Now if you could just do something about Piety spaming with that death beam all the time. It's like she has nothing else to do. Oh and when you "re-spawn at checkpoint" it puts you right in front of her and "minion masters" have no chance to even do a thing before getting one shoted.
The fixes needed are not only damage tuning.

The problem as usual with this game is 'too much shit going on that is not clear'. Use different colours for different effects to start with instead of "just red" palette. The second change is making the fighting areas larger.

Daresso fighting pit is about the right size, Malachai, Piety 3.0, all the guardians and even Kaom are too small.


Add optional filters for effects, parties in this game are just too much rainbow and you cannot watch out for any queues.
well that had to happen
Ign: The_Horus

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