[3.2]Blink & Mirror Arrow Necromancer * Shaper down * Build of the Week * Deadeye version added*

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Schnapss wrote:
Level 76 build


And I think that Lioneye's glare is not the best bow for this build, something with +attack speed and combined elemental 350+ dps should give you much more damage than Lioneye's glare.



I thought the reason for Lioneye's glare is the horrible inaccuracy of the blink and mirror arrow minions . So the "hits can't be evaded' was to fix that.
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Fimas222 wrote:
hmm, if so...
can you post your skill tree? I am playing with build, deadeye version, you can check my character.
What chest you can suggest? I think about loreveawe, but idk... maybe Yriel?

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At what level should i switch from srs to using clones?

at level 65, when you buy Lioneye's glare

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What do you think about using the new belt with 130% increased duration with this build?


it's only 45% (((

I only have see the belt already show the triplicated stats away after posting that /cry.

I am using the Victario's Influence to multiply my auras damage, and using a elder head to simulate a 5L for one of my clones, its going well until now, I am at Tier 10 now and the damage isn't lacking, but in the Incursions is starting to be hard to beat the dam timer, and its dam stupid how sometimes you start surrounded by all sides, in a tiny bridge and have no room to kite, this is so unfair to builds that cannot tank.
Last edited by vempire_ghost on Jun 18, 2018, 11:48:22 PM
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Schnapss wrote:
I tried to test what amount of damage you can add with different modifiers

What I can say clearly:
an effect from the minion damage support is not shown in skill description and minion damage nodes do not affect skill damage description, so I cannot say where in the formula is this modifier.
I have 17lv anger aura which gives 67-111 clear damage according to the description, but when I enable it the additional damage is 99-164, the base damage is multiplied on 1.477 through the description on blink arrow says that it does 75% more damage. It means that this modifier is not used in skill description window.
Moreover, 1.477 multiplier is the same for wrath aura as well and I do not understand where it comes from.

we will use 67-111 as the base number and 99-164 as the multiplicative
every 10% of projectile damage will add 10% from the base number to the multiplicative
every 10% of increased damage nodes like Trickery will add 10% of base number to the multiplicative
as an example, 20% from Trickery and 20% from projectile damage will give 126-209
any 10% of elemental damage will add 10% from the base number to the multiplicative
any 10% of elemental damage with attack skills will add 10% from the base number to the multiplicative
And now the interesting part, increased effect of non-curse auras will add some percents to the base number which will be multiplied by 1.477.

And how to use this information
your flat physical damage from the Lioneye's glare will always be around 130-490, you can add here any flat physical damage from gear multiplied by bow damage modifier.
example: I have a bow with 164% and damage 80-304 which gives 128-486 base damage, if I add Drillneck quiver with 12-22 flat damage the combined damage will be 486+22*1,64=522 or 149-522
every 10% of projectile damage will add (304+22)*0.1 and we need to add this number to 522

bow base damage with quiver 93-326 (209.5 mean) and 149-522 multiplicative (335,5 mean)
anger 20 lv has 83-138 (110 mean) base damage and 122-204 (163 mean) multiplicative
wrath 20 lv has 16-248 (132 mean) base damage and 23-366 (194 mean) multiplicative
the physical part of the combined mean damage is 48.5%
anger part is 23.5%
wrath part is 28%
So the projectile damage is 1.5 times stronger than elemental damage because it affects both the physical and elemental parts
And let's compare +20% to aura power and +30% to elemental damage if we have +70% of projectile damage (for my build above)
209.5*0.7+335.5+163*1.2+194*1.2+110*1.2*0.7+132*1.2*0.7=1113.83
209.5*0.7+335.5+163+194+110*1+132*1=1081.15
Actually, the aura effect modifier is almost 3 times stronger than elemental damage and about 1.5 times stronger than projectile damage

Forget the ingame tooltip from mirror and blink arrow, they just show the damage from the arrow that's lands, not the minion that is created after that, its because this you are thinking the damage, attacks speed and no minion nodes are affecting the skill.

The minion is only affect but minion nodes, auras e jewel that specific the bonus is for minions.
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vempire_ghost wrote:

I am using the Victario's Influence to multiply my auras damage, and using a elder head to simulate a 5L for one of my clones, its going well until now, I am at Tier 10 now and the damage isn't lacking, but in the Incursions is starting to be hard to beat the dam timer, and its dam stupid how sometimes you start surrounded by all sides, in a tiny bridge and have no room to kite, this is so unfair to builds that cannot tank.

You must use Vaal Haste in Victario) This gives your clones very good DPS.
I am now at tier 10-11 and i farm it very well, all Incursion easy.
But i have 2 6links) And i use dual curse setup.
What curses you use as, and are they even useful as clones kill most things further away from curse radius
I use Elemantal Weakness and Projectale Weakness, like in Guide.
Curses mostly for Hard Rare mobs in t12-t16 maps, and for Bosses, and they very helpful in Incursions.
And they are very useful)
Coz we Hit with cold attack to use our EE buff, and also 2 curses, i use 4-link setup for this.
Split arrow -> Curse on hit -> Elemantal Weakness -> Projectale Weakness
What is the maximum number of clones you can manage to get up via self casting using both blink and mirror.
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What is the maximum number of clones you can manage to get up via self casting using both blink and mirror.

6-8
6-8 is very good I am only managing 5 at most but I am still in Act 8 and my gems are far from optimal.
I guess this is gonna be my league starter again. The deadeye version feels really good in terms of just blinking around rapidly.

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