Content Update 2.1.0 Patch Notes

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destroya82 wrote:

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After tuning the skill tree and applying the changes, now all builds are more powerfull than before.


^^ this. + jewels - oh my, there are so much possibilities now :) Go BM, or no, use auras, use jewels, all that new stuff coming... One skill nerfed? Lol. Never played :) There will be other OP builds, so don; t worry :D
Wow, nice patch notes. Can we see the armour set anywhere yet ?

I might get a supporter pack later on if i feel like the patch is good enough regardless of not personally liking whats in it to support the game again.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
no buff for fireball while magma orb got massive buff? o.0 i hoped at least for base radius buff for compensate aoe nerf in tree... and slighty hoped for 20% buff on higher lvl like other spells... oh well at least we have now controlled destruction....

overall patch notes feel good for me the only missing point is no buff to fireballl
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Matterform wrote:
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A short instance-wide cooldown has been added to many monster skills. Monsters with "bursty" skills have had this cooldown applied to reduce player deaths from fast, hard-to-predict damage. This includes skills such as Leap Slam, Flicker Strike, Shield Charge, Lightning Warp and Arctic Breath. Most of the affected skills are appropriate as initiation skills, but are not ideal when many monsters perform them simultaneously

Translation: It is easier to farm now.

I think I am the only one that misses Devourer packs. I mean, fast reflexes or rip.



NO you aren't. I hate it what they did to devourers, they are a complete joke now. And i'm extremely skeptical about that cool down, we will see how it feels and how long it actually is. But think about it, being aware of dangerous mob combinations is what separates the good players/racers from the bad. And also: why should a pack of rhoas magically communicate with the shieldcharges mobs and the flikerstriker ghost next to them.

Hey guys, let us all use our "dangerous" abilities one at a time.

But forget it to post something about this. This community will tear you apart. Everybody is only hyped for this further casualization of the game
Last edited by crashdown#4432 on Dec 9, 2015, 11:10:20 AM
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Chris wrote:

Many spells have had their base damage increased at higher levels, to bring their power in line with attacks and to reward the risks of spellcasting. The following spells have had their damage increased by around 20% higher at level 20: Arc, Ball Lightning, Ethereal Knives, Fire Trap, Firestorm, Flame Surge, Flameblast, Freezing Pulse, Glacial Cascade, Lightning Tendrils, Lightning Warp, Magma Orb and Storm Call.

Characters now get 6 mana per level instead of 4.


Nice to see this
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Dec 9, 2015, 11:27:47 AM
Oh yeah, RF got some love!
3D art incandescent heart :D
IGN: HardyHard_FireFly

Big thx GGG for this great game :)
Very HAPPY to see the tweak to Frost Blades :) I hope to see cold damage on the passive tree a bit easier to gather ... the new dmg over time skills look fun but like the playing the faster kill gems ah la Lightening Strike ... I think it will be an AWESOME patch Thanks GGG for your AWESOME WORK !!! Chris sorry to say you will prolly be bombarded with e-mails you should have said your going to have a very quiet Christmas with the family :P
I think these changes rather hit the nail on the head.
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Breyer_the_Destroyer wrote:
no buff for fireball while magma orb got massive buff? o.0 i hoped at least for base radius buff for compensate aoe nerf in tree... and slighty hoped for 20% buff on higher lvl like other spells... oh well at least we have now controlled destruction....

overall patch notes feel good for me the only missing point is no buff to fireballl


I don't get it, Fireball really should've been in there at least for the 20% damage at level 20. I mean they added the threshold jewel for Fireball but that one also seems very underwhelming, you can only comfortably get this on 2 jewel slots and Fireball has a really long projectile lifetime so the bonus is probably only around 25% AoE.

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