0.9.5 Patch Notes

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BrecMadak wrote:
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Chris wrote:

  • Removed the 10% damage bonus that monsters get per additional party member.


Nice changes there, appreciated, but i do not see any point why 10% damage bonus of monsters are removed ?
You raise the game difficulty more, but then again remove the monster damage that's gotten by additional party member.

This is contradiction

People were prefering doing solo most of the time regarding to find items for his/her own good, now there is none reason left for grouping anymore. More people will prefer solo...


This was fixed because it broke the armour system and was unfair on Strength characters.
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"
BrecMadak wrote:

Nice changes there, appreciated, but i do not see any point why 10% damage bonus of monsters are removed ?
You raise the game difficulty more, but then again remove the monster damage that's gotten by additional party member.

This is contradiction

People were prefering doing solo most of the time regarding to find items for his/her own good, now there is none reason left for grouping anymore. More people will prefer solo...


Ermmm... removing the monster damage bonus per player makes it easier for groups... so that'd make it more worthwhile to group up, especially in hardcore.
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Last edited by taekvideo#0697 on Dec 22, 2011, 4:27:04 PM
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This was fixed because it broke the armour system and was unfair on Strength characters.

Didn't Endurance Charges/Lifeleach already break the armor system?

/trollface
unable to connect to patching server ahhh sign xD
BlackKeysus - 73 Witch ( Legacy )
BlackHammer - 56 Marauder ( Legacy )

CtrlAltDelete - 15 ( HC) R.I.P xD


Greetings from Switzerland
We're fixing it.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
ahh i think update xD

/e uh working now!
/e damn can't wait 30% xD
BlackKeysus - 73 Witch ( Legacy )
BlackHammer - 56 Marauder ( Legacy )

CtrlAltDelete - 15 ( HC) R.I.P xD


Greetings from Switzerland
Last edited by cannap#4378 on Dec 22, 2011, 5:15:49 PM
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Chris wrote:

Changed how Stun Threshold Reduction works so that it makes more sense now. A 50% decrease in Stun Threshold now means that you only need to deal 50% of the previous damage to cause a stun.

So what happens if you get 100%? You stun every hit no matter how little damage you do?
Loving the new orb graphics!
"
Chris wrote:
Version 0.9.5:

Notes:
  • As discussed below, we've changed how flasks work so that they recover life/mana slower than before. Be careful to test your characters before plunging into combat in Hardcore.



General Balance:
  • We've changed how flasks heal your life and mana so that they are slower than before but heal substantially more in total. They also take more monster kills to refill. This change should make your life and mana totals more relevant than just the speed your flasks recover at. There are more (drastic) flask changes scheduled for 0.9.6 but we're interested in feedback on these ones first.


Feels like you really dont want us to use flasks anymore, whole flask thingy feels horrible right now. Gamespeed just dropped 500%
PainHammer (templar) - 18 LEGACY
MsPain (witch) - 23 LEGACY
MokkaJorma (duelist) - 37 LEGACY
HaveALittleFaith (ranger) - 38 LEGACY
NoGodsNoMasters (marauder) - 64 LEGACY
Last edited by BarbaQ#4356 on Dec 23, 2011, 4:36:23 AM
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BarbaQ wrote:
Feels like you really dont want us to use flasks anymore, whole flask thingy feels horrible right now. Gamespeed just dropped 500%


Try to be objective, and you can get the point.

This is what meant to be the flasks are. Plus, recovery time could be dropped slightly when you get hit in combat, thus making us play more strategically, and not mindless non-stop clicking to monsters.

GGG heading in the true way in flask system in this patch.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak#3812 on Dec 23, 2011, 7:17:25 AM

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