2.1.1b Patch Notes

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darkestxshadow wrote:


As a chaos witch, I can atest that the fix to poison on ED was needed. My damage output was stupidly dumb for the gear im using, and the build is nowhere near close to endgame dealing endgame damage. so from a balance perspective thank you for fixing that.



While I can't say for certain since I'm a human being and make mistakes, I believe the reason they nerfed the poison was because certain people *cough*nugi*cough* are using the uniques that convert fire damage to chaos damage combined with ridiculously overpowered skills such as Firestorm that allows very high stacking of very high base damage in the first place, so it had to be fixed. However, there's the side effect of nerfing weaker builds in the process. I don't know if it was bugged or just nerfed, since no specific details yet.
If I'm not online, leave offer in thread or send PM.
LOL vaal spark is still in the game nice job cuckolds guess you dont wanna make havoc mad
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While I can't say for certain since I'm a human being and make mistakes, I believe the reason they nerfed the poison was because certain people *cough*nugi*cough* are using the uniques that convert fire damage to chaos damage combined with ridiculously overpowered skills such as Firestorm that allows very high stacking of very high base damage in the first place, so it had to be fixed. However, there's the side effect of nerfing weaker builds in the process. I don't know if it was bugged or just nerfed, since no specific details yet.


Nope, there was a bug which caused poison damage to scale high on chaos dot abilities(not what he was using) like Essence Drain. The poison should only have scaled from the initial damage but it was doing much more.
Last edited by ccg07#1689 on Dec 23, 2015, 12:20:24 AM
So does that fix the quill rain + ca + poison business? I hope.
Jul 27, 2011 - Sept 30, 2018.
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JohnNamikaze wrote:
Though, I kinda confused with this bug fix. Was the modifier being applied more than once on a skill like Viper Strike that supported by Poison?


It was doing this (gfycat link)
Jul 27, 2011 - Sept 30, 2018.
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ccg07 wrote:


Nope, there was a bug which caused poison damage to scale high on chaos dot abilities(not what he was using) like Essence Drain. The poison should only have scaled from the initial damage but it was doing much more.


WTB specific details from GGG about what was happening and how they fixed it cause right now I'm just a living questionmark
If I'm not online, leave offer in thread or send PM.
Same here - ED Poison - Whats the fix exactly? How much damage are we talking about?
Edit: False Alarm, kinda overreacted a bit.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Dec 23, 2015, 1:10:48 AM
I'm still seeing NPC monster "statues" in various zones. Frozen in time, not wanting to kill me...
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uselessmedic wrote:
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Fixed a bug where skills (from both players and monsters) which dealt chaos damage over time were doing far too much damage when supported by Poison.


What is the damage changed to/ what was it?


It was doing a normal amount of damage, allowing you to sacrafice some AE damage for better single target. Made the character more well rounded. The change will make it do nothing.

Considering they nerfed CA by 50% it's not a surprise they want to be sure it unusable.

Right now it would take a 6-link +3 bow to compare to my ghetto self found character from the last two leagues and that was WITH the extra damage from poison.

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