Version 0.9.5g:
Features:
- Zoomed the view out. Later we'll probably add controls for this.
- Improved the patcher so that it will use compression when downloading future updates. This should make it approximately 33% faster.
- Added a new keystone passive - Necromantic Aegis: Applies all properties of your Shield (defences, block, implicit mods and explicit mods) to your minions instead of to you. Thanks to Skivverus for the suggestion that we based it on!
Balance:
- Changed all Maelstrom of Chaos levels to be level 58.
- Removed the Critical Strike penalty from the Multiple Projectiles support gem.
- Hex Master now grants "+1 curse on targets" in addition to its existing effects.
- Avatar of Fire now has "Cannot Resist Cold Damage". Rather than reducing its fire damage, we felt it more appropriate to accentuate the glass-cannon aspects of builds based around this keystone.
- Rain of Arrows is now affected by increased arrow/projectile speed. This reduces the delay before the arrows land.
- Made the Faster Projectiles support gem work with Rain of Arrows.
- Moved the first Marauder life regeneration passive to the second position of their core life chain.
- Changed the first life passive near the Duelist (on the path between the Marauder and the Duelist) to being life regeneration instead of life.
- Added a new life regeneration passive to the Templar part of the tree
- Increased the critical strike chance on Fireball and Shock Nova.
- Reduced the critical strike chance on Detonate Dead, Discharge and Ice Spear.
Bug Fixes:
- Fixed a bug where maximum distance of various skills (such as Cold Snap) could be bypassed with shift-casts.
- Fixed a bug where chaos degeneration would prevent energy shield regeneration even if the chaos damage was completely resisted.
- Fixed a bug with the calculation of how much life recovery from flasks to apply to minions.
- Fixed Vulnerability not being affected by the Hex Master keystone passive.
- Made changing the sound effects volume affect looping sounds from game world entities.
- Fixed a bug where the Poison Arrow cloud would appear where you clicked even if the arrow was stopped before then by a wall.
- Fixed Spark not being affected by increased duration.
- Corrected the sell price for the "Increased Armour and Evasion" mod.
- Fixed a bug where "+1 to Bow skills socketed into this item" would spawn on the wrong items.
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Posted byChrison Jan 11, 2012, 2:10:30 AMGrinding Gear Games
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first! :P
and ouch to the aof change. A pack of enemies that can do frost damage is gonna be insanely deadly.
Last edited by Faerwin_#7149 on Jan 11, 2012, 2:13:18 AM
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Posted byFaerwin_#7149on Jan 11, 2012, 2:11:24 AM
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awesome
good to see a consequencefor aof that cant be mitigated with a bit of resistance gear
no good deed goes unpunished
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Posted bydeadreckoner#0556on Jan 11, 2012, 2:18:17 AM
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great to hear about the zoomed out view. can't wait to get ingame and see how it was made. bad can't be, just giid (even a small zoom would have been great)
-15 seconds till website restart ftw-
Wraeclast's Finest clan:
http://wraeclastsfinest.guildlaunch.com
Live by the gun or die by my law Last edited by berialSD#4202 on Jan 11, 2012, 2:23:06 AM
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Posted byberialSD#4202on Jan 11, 2012, 2:20:13 AM
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"
Chris wrote:
[li]Added a new keystone passive - Necromantic Aegis: Applies all properties of your Shield (defences, block, implicit mods and explicit mods) to your minions instead of to you. Thanks to Skivverus for the suggestion that we based it on![/li]
Just...... AWESOME!
More things like this and PoE will rule. :P
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Posted byKabraxis#1526on Jan 11, 2012, 2:20:37 AM
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Nice, I noticed something was wrong with my curses, and now I read with joy that it will be fixed :)
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Posted byMasa#1588on Jan 11, 2012, 2:24:46 AM
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"
Chris wrote:
- Added a new keystone passive - Necromantic Aegis: Applies all properties of your Shield (defences, block, implicit mods and explicit mods) to your minions instead of to you. Thanks to Skivverus for the suggestion that we based it on!
Wondering where this is, but I'll find out soon enough. I hope it's viable for me to pick it up otherwise I'll have to skip it.
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Chris wrote:
- Fixed a bug where "+1 to Bow skills socketed into this item" would spawn on the wrong items.
This was the best bug.
For those who hadn't seen it, it was spawning on stuff like shields, maces and even a ring.
I want that ring.
IRON MAN
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Posted byDreggon#7708on Jan 11, 2012, 2:25:10 AM
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awesome!
i had the +1 Bow Bug on a Magic Belt :D
LadyXYZ_ - Crit Tornado / Ranger 84
BlaueNudel - Crit Cascade Waller / Witch 70
SchwarzeNudel - Flicker Dual Strike Leap Slam'er IIR/IIQ / Duelist 70
SchnittlauchMitKetchup - GH / Marauder 58 Last edited by daNohoLiC#1343 on Jan 11, 2012, 2:28:55 AM
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Posted bydaNohoLiC#1343on Jan 11, 2012, 2:27:41 AM
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Posted byKoreapsu#4969on Jan 11, 2012, 2:27:55 AMAlpha Member
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"
Koreapsu wrote:
Yes, that one.
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
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The Guide to Loot Filters - Here
Some items in this post are currently unavailable.
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Posted bydavros70#3392on Jan 11, 2012, 2:29:07 AMValued Poster
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